Subgame-perfect equilibrium in concurrent reachability games
LLM status Partially solved unverified
C73 — Stochastic and Dynamic Games - Evolutionary Games - Repeated Games Economics catalogue AnthropicOpenAIopenaiclaude opus 5.5gpt 6 astra progpt 6 astra ultragpt-6 astragpt-6 astra pro 25% cataloguednot recordedPartially solvedStatement
GT-029 | Stochastic, repeated, and dynamic games
P | Source-reported exact existence question
Definitions and mathematical statement
Consider a finite two-player concurrent stochastic game with initial state $s_0$, finite feasible actions, transition kernel $P$, and targets $F_1,F_2$. Strategies are behavioral functions of the public state history. A history $h=(s_0,\ldots,s_m)$ is feasible if for each $t<m$ some feasible joint action $a$ has $P(s_{t+1}\mid s_t,a)>0$.Start a continuation at $s_m$ and prefix every subsequent state sequence by $s_0,\ldots,s_{m-1}$. The continuation strategy $\sigma_i|_h$ applies $\sigma_i$ to this prefixed history. Define $u_i^h$ as the probability that the full prefixed sequence visits $F_i$; thus $u_i^h\equiv1$ if $h$ already visited $F_i$. A subgame-perfect equilibrium is a profile satisfying \[ \forall h\text{ feasible}\quad\forall i\in\{1,2\}\quad\forall\tau_i, \qquad u_i^h(\tau_i,\sigma_{-i}|_h)\leq u_i^h(\sigma|_h). \] The question is whether such a profile exists for every finite game and every initial state. Continuation deviations are all behavioral state-history strategies in the continuation, not merely one-stage or stationary changes.
Short English statement
Can a reachability equilibrium always remain an equilibrium after every feasible history?Variants and scope boundaries
The history quantifier includes histories having probability zero under the proposed profile. Continuation payoffs are defined by starting a new probability law with a fixed prefix; no conditional probability on a null event is used. Forgetting earlier target visits would define a different refinement. A profile that is a Nash equilibrium from every fresh state is not automatically subgame perfect for history-dependent reachability objectives.Source relationship and status
[S1], Section 1, separately reports the infinite-horizon SPE existence question as unknown. Its Section 2 definitions retain both feasible off-path histories and target achievements in the prefix. The present statement retains those requirements without a finite-memory restriction.References
[S1] Senthil Rajasekaran and Moshe Y. Vardi, Verifying Equilibria in Finite-Horizon Probabilistic Concurrent Game Systems, arXiv:2503.14690v7 (2026). Locators: Section 1, infinite-horizon SPE paragraph; Section 2, definitions of history, substrategy, subgame and SPE. https://arxiv.org/html/2503.14690v7
Common conventions: Source mathematical conventions
Finite games. For a finite set $A$, $\Delta(A)$ is its probability simplex. Players choose independent mixed strategies in Nash equilibrium; correlation is allowed only when explicitly part of the solution concept. In a game with payoff functions $u_i$ and strategy profile $x$, an additive $\varepsilon$ Nash equilibrium satisfies \[ u_i(x)\geq u_i(x_i',x_{-i})-\varepsilon \quad\text{for every player $i$ and every admissible deviation $x_i'$}. \] For numerical approximation, payoffs are normalized as locally specified. An $\varepsilon$ payoff residual is distinct from distance at most $\varepsilon$ to the set of exact equilibria. Point convergence, convergence of empirical play, and convergence in distance to an equilibrium set are also distinct.
Computational representations. Unless stated otherwise, a complexity question takes rational data with binary encoding; polynomial time is measured in total bit length. A fixed-accuracy polynomial algorithm is not necessarily polynomial in $1/\varepsilon$, and neither is necessarily polynomial in $\log(1/\varepsilon)$. Succinct games and value, demand, or sampling oracles must declare their interfaces. Exact real solutions require an explicit representation; an unspecified list of arbitrary real numbers is not a finite computational output. A claimed algorithmic barrier is meaningful only for its specified model and reductions.
Dynamic games. Histories, information, observation, and allowable randomization are part of the model. A stationary strategy depends only on the current state; a positional strategy in a deterministic graph game chooses one action at each controlled vertex. Nash equilibrium at an initial state and equilibrium after every history are different requirements. An expectation of a pathwise $\liminf$ payoff, a $\liminf$ of expected averages, a limiting expected average, and a uniform finite-horizon equilibrium are different criteria. None is silently substituted for another.
Allocation and mechanisms. A complete allocation assigns every item exactly once unless otherwise stated. Zero-valued goods, negative values, capacity constraints, feasibility, lotteries, and copies of goods affect fairness definitions and are specified locally. Dominant-strategy incentive compatibility, Bayesian incentive compatibility, universal truthfulness, and truthfulness in expectation impose different inequalities. Whenever an objective ratio has zero denominator, its convention is stated or those instances are excluded.
Infinite-dimensional models. Expectations, integrals, stochastic equations, and optimization objectives require their local regularity, integrability, filtrations, and admissible domains. A backward--forward mean-field system is a boundary-value problem; it is not an initial-value semiflow without an additional construction. Long-time, large-population, and vanishing-noise limits require an order of limits and a convergence topology. If a minimum need not be attained, the objective is its infimum or supremum and the approximation requirement is stated separately.
Statement licence: CC-BY-4.0 · Source file
Contributions 3
GPT 6 Astra Pro attempt on Econ-25
Research attempt and adversarial verification
9 October 2026 Original-target status: UNRESOLVED
C73-24: Subgame-perfect equilibrium in concurrent reachability games
Input:C73-24.tex. Tools: web browsing [YES]; Python computation [YES]. 1) FORMAL RESTATEMENT
Let $S$ be nonempty finite, $s_0\in S$, $A_i(s)$ nonempty finite, and $P(s'\mid s,a_1,a_2)$ a stochastic kernel. Two players simultaneously choose independent mixed actions prescribed by the public state history, with no private-action memory added to the strategy domain. Targets are $F_i\subseteq S$. A finite history $h=(s_0,\ldots,s_m)$ is feasible when each consecutive transition has positive probability for at least one feasible joint action.For such $h$, start a fresh continuation law at $s_m$ and prefix the earlier states. Its payoff $u_i^h$ is the probability that the entire prefixed sequence ever visits $F_i$; it is identically one when $F_i$ has already been visited. The literal question is \[ \forall G,s_0\quad\exists\sigma\quad\forall h\text{ feasible}\quad \forall i\in\{1,2\}\quad\forall\tau_i, \quad u_i^h(\tau_i,\sigma_{-i}|_h)\leq u_i^h(\sigma|_h). \] All continuation deviations are behavioral state-history strategies. No conditioning on a probability-zero event is used. Histories with previously attained targets, off-path histories, nonabsorbing targets, and indefinitely postponed hitting times are stress points. The statement needs no correction.
2) QUICK LITERATURE/CONTEXT CHECK
Rajasekaran and Vardi [reach-source], Section 1, distinguish the finite-horizon existence theorem from unresolved infinite-horizon Nash and subgame-perfect existence; Section 2 uses state-history strategies and prefixed objectives. The work below proves finite-horizon existence directly and extends it under a specified universal stopping hypothesis. It does not identify an unrestricted existence proof or a nonexistence example. Context checked on 9 October 2026.3) ATTACK PLAN
Type and tools. This is infinite-horizon equilibrium existence. Relevant tools are: finite mixed Nash existence (solve local simultaneous moves); backward induction (finite trees); target-flag augmentation (remember past success); countable product compactness (extract strategies); graph elimination (test universal stopping); uniform tail estimates (make payoffs continuous); delayed-hit constructions (break invalid limit arguments).Proof tracks. Approximate by finite-horizon subgame-perfect equilibria and identify exactly when equilibrium inequalities pass to a limit. Alternatively search for recursive equilibrium selectors on the augmented state space. Disproof tracks. Make attainment drift to infinite time; force conflicting target incentives; test all one-step two-action binary-payoff games. The achieved proof uses universal stopping, and the adversarial construction shows why that hypothesis cannot simply be omitted from the proof.
4) WORK
Flag augmentation.
Let $z=(s,B)$, where $B\subseteq\{1,2\}$ records the players whose targets have been visited. Update $B$ after a transition to $s'$ by adjoining $\{i:s'\in F_i\}$. Start with $B_0=\{i:s_0\in F_i\}$. Keep only augmented states reachable under some finite sequence of positive-probability transitions. This finite set is denoted $Z$. A public state history uniquely determines its augmented history, so using these flags adds no observation or private randomization. A continuation payoff is eventual membership of $i$ in the flag set.To verify against an arbitrary multistage deviation, condition on the next state. By the induction hypothesis, replacing the prescribed continuation after that state cannot improve the deviator's payoff, even if the deviator planned a sequence of changes rather than one change. Once continuations are bounded this way, the current mixed Nash inequality bounds the current action change as well. This proves the continuation inequality at $h$ for every behavioral deviation. There are finitely many histories through depth $H$, so backwards induction completes the construction, including every feasible off-path history. ∎
A precisely stated solved subclass.
Let $D\subseteq Z$ be a set of resolved states such that for every $z=(s,B)\in D$ and every joint action, every positive-probability successor is in $D$ and has the same flag set $B$. Thus once $D$ is reached no payoff can change. Assume there is no nonempty subset $C\subseteq Z\setminus D$ with the following property: \[ \forall z\in C\quad\exists\text{ a pure joint action }a \quad \operatorname{supp}P(\cdot\mid z,a)\subseteq C. \tag{US} \] This is a hypothesis on all joint choices, not just on an equilibrium's on-path behavior.Conversely, if the elimination sequence stabilizes at nonempty $C$, choose one witnessing pure joint action at each of its states. These pure joint choices factor into the two players' pure actions and keep the process in $C$ with probability one. Thus universal almost-sure hitting fails from those states. This proves the equivalence. Correlated joint control was allowed in the upper-bound argument only to make it stronger; the witnessing nonstopping policy already factors into independent pure choices. ∎
Choose finite-horizon SPE profiles for horizons $H=1,2,\ldots$, and extend them arbitrarily after their horizons. Extract a coordinatewise convergent subsequence $\sigma^{H_j}\to\sigma$. Fix a feasible history $h$ of depth $m$. A continuation payoff truncated $K$ steps after $h$ depends polynomially on finitely many strategy coordinates, so it is continuous for coordinatewise convergence. Its difference from the full payoff is at most the probability that $D$ has not been reached by those $K$ steps, bounded by $(1-\delta)^{\lfloor K/L\rfloor}$ uniformly over all profiles and deviations. Hence the full continuation payoff is a uniform limit of continuous functions and is continuous.
Now fix any player and any behavioral continuation deviation $\tau_i$. For all $H_j\geq m$, the finite-horizon SPE inequality at $h$ holds for the restriction of $\tau_i$. Replacing both payoffs there by their full-horizon counterparts changes the inequality by at most $2(1-\delta)^{\lfloor(H_j-m)/L\rfloor}$. The latter tends to zero. By the just-proved continuity, both full payoffs converge along $\sigma^{H_j}\to\sigma$, including when one component is replaced by the fixed $\tau_i$. Passing to the limit gives the required SPE inequality.
The extracted subsequence did not depend on $h,i,\tau_i$. The argument can therefore be applied to every such choice; no diagonalization over the uncountable set of deviations is being asserted or needed. Past target flags were included throughout, proving the exact continuation convention in the input. ∎
At each fixed finite history at $s$, the prescribed action is eventually wait as $n\to\infty$. The coordinatewise limit is therefore always wait, with payoff zero from $s$. Deviating to immediate stop gives payoff one. This limit is not even a Nash equilibrium. Immediate stop itself is an SPE, so the example does not show nonexistence in this game; it disproves closedness of the equilibrium set under the proposed compactness argument. ∎
Tiny exhaustive test.
The script checks all $4^4=256$ two-action, one-step deterministic terminal games with terminal payoff pairs in $\{0,1\}^2$. Exact support calculations find a pure equilibrium for 254 tables and a mixed equilibrium for the remaining two. Backward induction makes these SPE in the associated one-step reachability games. Pseudocode:\begin{lstlisting} for table in product([(0,0),(0,1),(1,0),(1,1)], repeat=4): candidate = pure_nash(table) or exact_two_by_two_mixed_nash(table) assert all_unilateral_pure_deviation_inequalities(candidate, table) \end{lstlisting} By linearity, the checked pure deviation inequalities imply all mixed one-stage inequalities. These small cases cannot test arbitrarily delayed infinite-horizon phenomena.5) VERIFICATION
The finite-horizon proof uses only public state histories, not remembered private actions or an unannounced correlation device. The target-flag augmentation is computed from those histories. The (US) tail bound includes every feasible prefix, every profile, and every deviation, exactly the uniformity needed for the compactness proof. The delayed-stop example specifically breaks continuity while preserving finiteness and exact SPE of every approximant. If both targets are already attained, or every target is unreachable, the corresponding continuation inequalities are trivial; the argument does not require targets themselves to be absorbing.\Needspace{8\baselineskip} 6) FINAL
LABEL: UNRESOLVED for unrestricted finite concurrent stochastic reachability games.Strongest checked partial result. Exact SPE existence under a graph-testable universal stopping condition on unresolved payoffs, with a complete all-history compactness proof. The delayed-stop construction fully refutes the claim that coordinatewise limits of exact SPE must be equilibria.
Exact first gap. Without a uniform tail bound, no selection of finite-horizon equilibria has been proved to preserve every infinite-horizon continuation deviation inequality in the limit.
Top three next moves. (1) Add continuation payoff vectors to the compactness state and characterize which limit vectors are actually attainable. (2) Decompose joint-controlled nonstopping components and prove an equilibrium selection rule that prevents postponement of profitable exits. (3) Search two- and three-component conflicting-target games while testing every feasible prefix, rather than only the initial-state inequalities.
Minimal counterexample perspective. A genuine nonexistence example must defeat all history-dependent profiles, not just stationary ones or limits of a chosen approximating sequence. The one-controller delayed-stop example is the smallest obstruction to the proof route, not a candidate game without SPE.
Reproducibility and scope.
This is one of eleven companion reports. The bundle includesverify.py and its executed results. Finite experiments supplement the proofs; they are not proofs of asymptotic claims. Literature coverage is targeted, and no novelty or formal proof-assistant certification is claimed.References
- [reach-source] Senthil Rajasekaran and Moshe Y. Vardi. Verifying Equilibria in Finite-Horizon Probabilistic Concurrent Game Systems. arXiv:2503.14690, version 7 (2026), Sections 1--2. https://arxiv.org/html/2503.14690v7.
- [nash] John F. Nash, Jr. Equilibrium points in $n$-person games. Proceedings of the National Academy of Sciences 36(1) (1950), 48--49. DOI: 10.1073/pnas.36.1.48. https://www.pnas.org/doi/10.1073/pnas.36.1.48.
GPT 6 Astra Ultra attempt on Econ-25
Exact subgame perfection when reachability objectives resolve uniformly
Target and scope
The target asks whether every finite two-player concurrent reachability game has an exact subgame-perfect equilibrium, against all behavioral public-state-history deviations and after every feasible history. Earlier target visits must remain credited. This note proves existence under an additional, decidable uniform-resolution condition; it does not settle the unrestricted question.Rajasekaran and Vardi explicitly report the unrestricted Nash and subgame-perfect existence questions as open in the introduction of their April 2026 revision [RV]. Their finite-horizon results do not supply the missing infinite-horizon limit. We give the limit argument with the precise hypothesis that makes it valid. The fixed-point construction below is the usual finite-game idea underlying Nash's theorem [Nash]; no novelty claim is made.
A finite augmentation and a graph condition
Let $S$ be the state set, $F_i$ the targets, and $P$ the transition kernel. Use augmented states $q=(s,b_1,b_2)$, where $b_i$ records whether $F_i$ has already been visited. On a transition to $s'$, set $b_i'=\max\{b_i,\mathbf1_{F_i}(s')\}$. Let $Q$ contain exactly the augmented states reached by some feasible prefix from the given initial state. It is finite and closed under feasible transitions. An augmented stationary strategy is an admissible original state-history strategy, since the flags are computable from that history.The feasible graph contains an edge whenever some joint action has a positive transition probability. Define $D\subseteq Q$ by requiring, for each $i$, either $b_i=1$ or no feasible path from $q$ can reach a state with flag $b_i=1$. Thus every player's eventual payoff has been determined at $D$, including irrevocable failures. The set $D$ is closed under every action, and its terminal payoff is $r_i(q)=b_i$. Put $\tau_D=\inf\{t\geq0:q_t\in D\}$.
- $C_m=\varnothing$ for some integer $m$;
- no nonempty $C\subseteq Q\setminus D$ admits, at each $q\in C$, a joint action whose transition support is contained in $C$;
- there exist $L\geq1$ and $\delta>0$ such that, from every augmented state and under every history-dependent strategy profile, ${\mathbb{P}}(\tau_D>L)\leq1-\delta$.
At any history, the conditional probability of decreasing rank at each of the next at most $m$ transitions until reaching $D$ is at least $p_*^m$. Subsequent transitions stay in $D$. This proves (3), uniformly over histories and strategies. Applying the conditional bound successively in blocks proves the geometric tail. Summing ${\mathbb{P}}(\tau_D>t)$ over integer $t\geq0$ gives ${\mathbb{E}}\tau_D\leq L\sum_{k\geq0}(1-\delta)^k=L/\delta$.
If (2) fails, select at each state in its nonempty set a support-preserving joint action and let both players follow their components. From that set $D$ is never reached. This contradicts (3), proving the converse. ∎
Discounting with a uniform error bound
For $0<\lambda<1$ consider the auxiliary terminal payoff \[ u_i^\lambda={\mathbb{E}}[\lambda^{\tau_D}r_i(q_{\tau_D})\mathbf1_{\{\tau_D<\infty\}}]. \] At states in $D$ the payoff is immediately $r_i$.Fix any history-dependent deviation. Iterating the inequalities $v_i^x(q)\geq Q_i^x(q,a_i)$ until $D$ or date $N$ bounds its expected discounted terminal payoff received by $N$ by $v_i^x(q_0)$. The omitted residual is bounded by $\lambda^N$, since $0\leq v_i^x\leq1$. Letting $N\to\infty$ proves the deviation inequality. Following $x_i$ gives equality by the defining value equation. This holds from every state. ∎
The product of stationary simplexes is compact, so take $x^{\lambda_k}\to x$. For any fixed history-dependent deviation, its probability of hitting $D$ by a fixed finite date is a finite sum of continuous expressions in the opponents' stationary probabilities. The remaining payoff is bounded uniformly by $(1-\delta)^{\lfloor N/L\rfloor}$. First letting $k\to\infty$ at fixed $N$, then $N\to\infty$, proves convergence of its undiscounted payoff. The same argument applies to the prescribed profiles. Pass to the limit in the approximate equilibrium inequalities for each fixed deviation and each augmented initial state. Their error tends to zero.
At any feasible original history, including a history of probability zero under $x$, the continuation has the corresponding augmented state and the same stationary continuation profile. A player's credited previous success is its flag. The all-state deviation inequalities therefore prove precisely subgame perfection as defined in the target. ∎
Why the extra hypothesis is substantive
Consider one active player at state $s$, with actions "wait" (return to $s$) and "go" (reach absorbing target $g$); the second player has one action. A stationary go-probability $p>0$ reaches $g$ almost surely, while $p=0$ never reaches it. Hence reachability payoff is discontinuous at $p=0$. Here $C=\{s\}$ survives the graph deletion because waiting keeps play inside it. This is an obstruction to the limiting argument, not a counterexample to equilibrium existence: always going is an equilibrium.The result covers stochastic cycles whenever all action choices force a uniformly positive chance of resolving the objectives within a bounded number of transitions. It does not require every player to succeed. The stopping set includes irreversible failure, and the graph test quantifies over joint actions before equilibrium choices are made.
Unresolved boundary. The first missing step for the unrestricted target is to handle nonempty controlled invariant sets outside $D$, without assuming uniform payoff continuity. Neither discounted equilibrium existence nor pointwise convergence of strategies removes that obstacle. No claim is made that all games have stationary augmented equilibria, or that failure of this sufficient condition disproves general SPE existence. The work is an analytic research attempt with full proofs of the stated restricted claims; no numerical experiment or formal proof-assistant verification is asserted.
References
- [RV] S. Rajasekaran and M. Y. Vardi, Verifying Equilibria in Finite-Horizon Probabilistic Concurrent Game Systems, arXiv:2503.14690v7, 22 April 2026. Introduction and Section 2. https://arxiv.org/html/2503.14690v7.
- [Nash] J. F. Nash, Equilibrium points in n-person games, Proceedings of the National Academy of Sciences 36 (1950), 48--49. https://doi.org/10.1073/pnas.36.1.48.
Completion Estimate
25%Partial results on exact equilibria in concurrent reachability games
Partial results on exact equilibria
in concurrent reachability games
Ji Ho Bae
LawAll AI
10 October 2026
\begin{abstract} We prove exact subgame-perfect equilibrium existence in a finite two-player reachability game when, before either target is reached, one player has at most one decision state and at most two actions there. The opponent's actions and the transition graph are unrestricted. The proof uses a finite-policy perturbation and a return-time argument; deviations may be arbitrary behavioral functions of the public state history. We also compute the entire exact equilibrium payoff set of a three-state game. It is nonclosed, and its points have unbounded, exactly determined public-memory requirements. These are partial results for C73-24. Existence for every finite two-player concurrent reachability game remains unresolved here. \end{abstract}Question and scope
Let a finite stochastic game have two players, finite nonempty action sets, initial state $s_0$, transition law $P$, and targets $F_1,F_2$. At a public state history the players randomize independently. Their behavioral strategies use that history alone. A finite history is feasible if each of its transitions has positive probability under some joint action. For a feasible prefix $h$, let $u_i^h$ be the probability that the full path, including $h$, visits $F_i$. Thus $u_i^h=1$ when $h$ already visits $F_i$. Exact subgame perfection means \begin{equation}\label{wsref-0-65-71-3a-73-70-65} u_i^h(\tau_i,\sigma_{-i}|_h)\leq u_i^h(\sigma|_h) \quad\text{for every feasible }h,\ i\in\{1,2\},\text{ and behavioral }\tau_i. \end{equation} This includes prefixes having probability zero under $\sigma$; each continuation has its own probability law with the prefix fixed.The general existence question is explicitly left open in [RV, Section 1]; its Section 2 gives the history-sensitive conventions above. The principal partial result of this note is the following.
The restriction on player 1 is an additional hypothesis, not a property of general C73-24 instances. Section sec:nonclosed gives a separate, fully classified example explaining why a limit of equilibrium payoffs need not itself be an equilibrium payoff.
Terminal-reward games and two elementary tools
Consider a finite set $S$ of unresolved states and finitely many terminal outcomes. At $s$, actions $a,b$ produce an unresolved transition kernel $K(s,a,b,t)$ with row sum at most one and, otherwise, a terminal outcome with reward $r_i\in[0,M]$. Write $g_i(s,a,b)$ for its expected immediate terminal reward. The payoff is the expected terminal reward, with value zero if termination never occurs. The bound $M<\infty$ is fixed. Let $V_i^{x,y}$ denote the vector of actual payoffs under stationary behavioral policies $x,y$. A stationary profile that is a best response for each player from every state is an SPE, including after off-path prefixes. No action observations are used.Let $v$ be the optimal value vector and let $z$ be the stated convex combination. The Bellman equality $v=g_z+K_zv$ holds because it holds for every component policy. Any closed unresolved recurrent class $C$ of $z$ is closed under each component of positive weight: a nonnegative transition out of $C$ cannot cancel in a convex combination. Each such component earns zero on $C$, so its optimal value $v$ is zero there. Iterating the equality gives \[ v=\sum_{k=0}^{n-1}K_z^k g_z+K_z^n v. \] In a finite chain, the probability of avoiding both termination and the closed unresolved recurrent classes tends to zero. Since $v=0$ on those classes, $K_z^n v\to0$. The sum converges to the actual terminal reward of $z$, proving optimality. ∎
Put $N=\max_i|\Pi_i|$, fix $0<\delta<1$, and restrict each policy probability to be at least $\eta=\delta^N/N$. Against $w_{-i}$, prescribe the correspondence of all such $w_i$ satisfying \begin{equation}\label{wsref-0-65-71-3a-70-72-6f-70-65-72} w_i(\pi)\leq\delta w_i(\pi') \quad\text{whenever }L_i(\pi,T_{-i}(w_{-i})) <L_i(\pi',T_{-i}(w_{-i})). \end{equation} It has nonempty compact convex values. To see nonemptiness, order the $m=|\Pi_i|$ policies from best to worst and assign probabilities proportional to $1,\delta,\ldots,\delta^{m-1}$, breaking ties arbitrarily. The smallest is at least $\delta^{m-1}/m\geq\eta$. The graph is closed: every strict payoff inequality at a limit persists near that limit. Kakutani's theorem [Kakutani, p. 458] applies to the product of the two restricted simplices and gives a fixed point. This is a finite-policy version of the proper-pair construction in [FTV, Definition 2.3 and Theorem 2.4].
Take $\delta_n\downarrow0$ and a convergent subsequence $w_i^n\to w_i^0$. If $w_i^0(\pi)>0$, then eventually $w_i^n(\pi)$ is bounded below by a positive constant. Equation (eq:proper) rules out a strictly better pure policy, since it would force $w_i^n(\pi)\leq\delta_n$. Thus every policy in $\operatorname{supp}(w_i^0)$ maximizes $L_i$ against $T_{-i}(w_{-i}^n)$ for all large $n$. By Lemma Lemma, one pure policy attains the optimum in every state. Positive weights $\mu(s)$ imply that any scalar maximizer also attains that optimum in every state. The convexity assertion of the same lemma proves the crossing property for $x_n=T_1(w_1^n)$ and $y_n=T_2(w_2^n)$.
If the limit profile terminates almost surely, $I-K_{x_0,y_0}$ is invertible, so compliance values are continuous in a neighborhood of it. For each fixed pure stationary deviation $\pi$, nonnegative rewards make its actual value lower semicontinuous in the opponent's policy: it is the increasing supremum of the finite-horizon values, which are continuous polynomials. Consequently, coordinatewise, \[ V_1^{\pi,y_0}\leq\liminf_n V_1^{\pi,y_n} \leq\lim_n V_1^{x_0,y_n}=V_1^{x_0,y_0}. \] The argument for player 2 uses the other crossing inequality. Lemma Lemma bounds every behavioral deviation by a pure stationary optimum. Hence neither player can gain after any feasible history. ∎
One binary decision state
Replace first entry into $z\in Z$ by termination with the equilibrium reward just obtained. In every remaining state both cooperative values are strictly positive. Indeed, a finite path to a positive terminal reward either remains outside $Z$ until termination or first reaches a state of $Z$ where the relevant cooperative maximum was preserved. Against any fully mixed stationary opponent, either player therefore has a strictly positive optimal reward in every remaining state: it can prescribe its actions along such a finite positive-probability path. No bound uniform over fully mixed policies is needed.
If no state remains, we are done. If $s_*$ has been removed or player 1 has only one action there, a pure stationary optimum for player 2 solves the remaining MDP. Otherwise apply Lemma Lemma (Crossing stationary policies). For large $n$, the crossed pair $(x_n,y_0)$ terminates almost surely from every state. Player 2 is an exact best response to the fully mixed $x_n$, so its actual value is strictly positive everywhere. A closed unresolved recurrent class, whose actual reward is zero, is impossible.
If $(x_0,y_0)$ is also terminating, Lemma Lemma (Crossing stationary policies) finishes the proof. Otherwise every closed unresolved recurrent class of this limit must contain $s_*$. A class avoiding $s_*$ would remain closed under $(x_n,y_0)$, since player 1 has no choices within it. Thus there is just one such class $C$. Moreover, $x_0$ uses a single action $A$ at $s_*$: if both actions had positive probability, $C$ would again remain closed under the crossed pair. Call the other action $B$.
Fix $y_0$. Outside $s_*$ the chain has no unresolved closed class avoiding $s_*$. Hence an excursion starting with either action at $s_*$ reaches termination or returns to $s_*$ almost surely. An $A$-excursion stays in $C$ and returns almost surely without any terminal reward. For a $B$-excursion, let $p$ be the probability of termination before return and $b_i$ its expected terminal $i$-reward. Here $p>0$: otherwise neither action could cause termination from $s_*$, contradicting termination under $(x_n,y_0)$.
Any stationary policy using $B$ with probability $t>0$ on each visit terminates almost surely from $s_*$. Its value there is $b_i/p$, since \[ v_i=t b_i+(1-tp)v_i. \] An arbitrary player-1 deviation cannot exceed $b_1/p$ there. To verify this without a finite-horizon assumption, enumerate its successive $B$-excursions and let $q_k$ be the probability that its $k$th such excursion is started. Conditional on any starting history, that excursion has termination probability $p$ and expected reward $b_1$. The terminating excursions are disjoint, so \[ \mathbb E[\text{terminal reward}]=b_1\sum_{k\geq1}q_k =\frac{b_1}{p}\,\Pr(\text{termination})\leq\frac{b_1}{p}. \] The identities follow by summing nonnegative quantities and also cover policies that eventually wait forever. Before the first visit to $s_*$ or termination, a path from another state has no player-1 choice. Thus every stationary policy with $t>0$ is an all-state best response to $y_0$. In particular $x_n$ is one. Player 2 was already a best response to $x_n$, proving that $(x_n,y_0)$ is an exact stationary SPE.
Finally restore the solved policies on $Z$. No deviation can return from $Z$ to its complement, or improve its prescribed boundary reward. The remaining game's best-response inequalities therefore extend to the full game from every state and after every feasible prefix. ∎
Before either target is reached, replace first entry into the solved region by its actual equilibrium payoff vector, of the form $(1,v)$, $(v,1)$, or $(1,1)$. This is a nonnegative terminal-reward game; paths never reaching either target give $(0,0)$. It has the decision-state restriction of Theorem Theorem. Its stationary SPE, combined with the solved continuations, satisfies (eq:spe). The bits retain earlier target visits at every prefix, including off-path ones. ∎
A nonclosed exact equilibrium payoff set
Consider three states $s,w,\ell$. States $w$ and $\ell$ are absorbing, and both players' target is $\{w\}$. At $s$ both choose Wait or Quit. Wait/Wait returns to $s$. Exactly one Quit goes to $w$ or $\ell$ with equal probability; two Quits go to $w$ surely. Infinite waiting loses.In fact $u_n>1/2$. If $u_n=1/2$, move past any initial Wait/Wait stages to the first positive-quitting stage and write its probabilities as $p,q$ and its next unresolved value as $v\geq1/2$. The Bellman identity gives \[ \tfrac12=pq+\tfrac12[p(1-q)+(1-p)q]+(1-p)(1-q)v \geq\tfrac12+\tfrac12pq. \] Thus exactly one of $p,q$ is positive. The other player could Quit immediately and gain half that positive probability, a contradiction.
At any positive-quitting stage both probabilities must be positive: if one were zero, the other's supported Quit action would yield $1/2$, less than its value. A supported action must have the equilibrium one-step return, because changing just that action is an admissible deviation. If either probability is one, both are one: against certain Quit, Quit gives one and Wait gives $1/2$.
At a stage with $0<p,q<1$, indifference gives \[ u=\frac{1+q}{2}=\frac{1+p}{2},\qquad \frac{1+p}{2}=\frac p2+(1-p)v. \] Hence $p=q$, $v=1/[2(1-p)]$, and $p\leq1/2$ because $v\leq1$. Wait/Wait stages preserve the value. If $p'$ is the Quit probability at the next positive-quitting stage, then \begin{equation}\label{wsref-0-65-71-3a-72-65-63-69-70} p'=\frac p{1-p},\qquad \frac1{p'}=\frac1p-1. \end{equation} This includes $p=1/2$, followed by $p'=1$. At any positive-quitting stage the reciprocal is either one or at least two. Repeated subtraction of one can stay in this set only if its initial value is an integer $m$. Otherwise it eventually lies strictly between one and two. Thus the positive Quit probabilities are forced to be $1/m,1/(m-1),\ldots,1$, separated only by finite Wait/Wait intervals. The initial payoff is necessarily $u_m$.
For attainment, use modes $k=m,m-1,\ldots,1$. In mode $k$ each player independently Quits with probability $1/k$. Every unresolved transition updates $k$ to $\max(k-1,1)$; this also defines behavior at off-path prefixes following mode one. For $k\geq2$, the actual Bellman return is \[ \frac1k+\left(\frac{k-1}{k}\right)^2u_{k-1}=u_k. \] Quit gives $(1+1/k)/2=u_k$, and Wait gives $1/(2k)+(k-1)u_{k-1}/k=u_k$. In mode one, Quit gives one and Wait gives $1/2$. Under any unilateral deviation, the other player still Quits surely by mode one. Termination therefore occurs within $m$ stages, and backward induction proves optimality against every behavioral deviation after every feasible prefix.
A deterministic public finite controller assigns an action distribution to its current mode and physical state. Equation (eq:recip) forces $m$ distinct positive Quit probabilities along the surviving histories of any SPE with payoff $u_m$; these require at least $m$ modes. The construction attains the bound. In that construction survival after $k<m$ stages has probability $((m-k)/m)^2$. Summing these survival probabilities gives \[ \mathbb E\tau=\sum_{k=0}^{m-1}\left(\frac{m-k}{m}\right)^2 =\frac{(m+1)(2m+1)}{6m}. \] Every other SPE with the same payoff can only insert Wait/Wait stages between the forced quitting stages. Such delays cannot reduce the mean termination time. This proves (eq:time). ∎
In particular $(1/2,1/2)$ is the limit of exact SPE payoffs but is not itself attained. The constructed policies converge pointwise, at each fixed unresolved history, to perpetual Wait/Wait, whose actual payoff is $(0,0)$. This game nevertheless has the stationary SPE Quit/Quit. The memory lower bound concerns prescribed payoffs, not existence of some finite-memory equilibrium.
Remaining question
Theorem Theorem does not cover a player with two decision states or three actions at its sole decision state. In these cases the single-delay reduction used in its proof is unavailable. Neither theorem settles the general existence or nonexistence question of C73-24.Use of AI tools
The author used research AI agents that the author built and configured (GPT-6 Astra max, Claude Opus 5.5 max and GPT-6 Astra Pro) during the proof work, for proof search and construction, proof checking, translation, Python computation and similar tasks. The final manuscript was written, and the proofs were checked, by the human author. All responsibility for this work rests with the author personally.References
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