Minimax self-play regret under adversarially valid decentralized learning
LLM status Open unverified
C73 — Stochastic and Dynamic Games - Evolutionary Games - Repeated Games Economics catalogue OpenAIopenaicodex (gpt-6)gpt 6 astra progpt 6 astra ultra 10%20%25% cataloguednot recordedOpenStatement
GT-017 | Learning in games and regret minimization
R | Editorial minimax specification of the source's fastest-learning agenda.
Definitions and mathematical statement
Fix $k\geq2$, action counts $m_1,\ldots,m_k$, and finite games $G$ with payoffs in $[0,1]$. At round $t$, learner $i$ chooses $x_i^t\in\Delta_{m_i}$ using only its own past full-information payoff vectors and its private randomness; no other player's utility function is supplied. Against self-play it receives $v_i^t(a_i)=u_i(a_i,x_{-i}^t)$. Its external regret is \[ R_i(T)=\max_{a_i}\sum_{t=1}^Tv_i^t(a_i)- \sum_{t=1}^T\langle x_i^t,v_i^t\rangle. \] Fix an adversarial-regret budget constant $C_0$ for which admissible learners exist. Let $\mathfrak L$ contain learner tuples whose individual expected positive regret against every nonanticipating sequence $v_i^t\in[0,1]^{m_i}$ is at most $C_0\sqrt{T\log m_i}$ for every $T$, with a declared polynomial per-round computational budget. Define \[ \mathcal R_{k,m}(T)=\inf_{\mathcal A\in\mathfrak L}\sup_G \max_i\mathbb E[(R_i^{\mathcal A,G}(T))_+],\qquad (r)_+=\max\{r,0\}. \] Determine matching asymptotic bounds in $T$, including whether bounded regret is attainable, for this fixed feedback and admissibility model.Short English statement
How fast can decentralized learners perform in self-play while keeping guarantees against arbitrary opponents?Variants and scope boundaries
Horizon-aware and anytime learners, bandit versus full-information feedback, mixed-payoff versus realized-action regret, and communication permissions change the minimax problem. No-regret self-play controls coarse correlated equilibrium of the empirical joint distribution; it does not generally imply last-iterate Nash convergence.Source relationship and status
[S1] asks for the fastest no-regret algorithms in games and proves logarithmic self-play bounds for its framework. The minimax class and the budget $C_0$ above are declared editorial choices rather than a universal minimax formulation attributed to the paper.References
[S1] Ashkan Soleymani, Georgios Piliouras, and Gabriele Farina (2025). Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Games. arXiv:2506.05005v1. Locator: Section 1, fastest-algorithms question; Table 1; Section 2 and Appendix A for regret and feedback. https://arxiv.org/html/2506.05005v1
Common conventions: Source mathematical conventions
Finite games. For a finite set $A$, $\Delta(A)$ is its probability simplex. Players choose independent mixed strategies in Nash equilibrium; correlation is allowed only when explicitly part of the solution concept. In a game with payoff functions $u_i$ and strategy profile $x$, an additive $\varepsilon$ Nash equilibrium satisfies \[ u_i(x)\geq u_i(x_i',x_{-i})-\varepsilon \quad\text{for every player $i$ and every admissible deviation $x_i'$}. \] For numerical approximation, payoffs are normalized as locally specified. An $\varepsilon$ payoff residual is distinct from distance at most $\varepsilon$ to the set of exact equilibria. Point convergence, convergence of empirical play, and convergence in distance to an equilibrium set are also distinct.
Computational representations. Unless stated otherwise, a complexity question takes rational data with binary encoding; polynomial time is measured in total bit length. A fixed-accuracy polynomial algorithm is not necessarily polynomial in $1/\varepsilon$, and neither is necessarily polynomial in $\log(1/\varepsilon)$. Succinct games and value, demand, or sampling oracles must declare their interfaces. Exact real solutions require an explicit representation; an unspecified list of arbitrary real numbers is not a finite computational output. A claimed algorithmic barrier is meaningful only for its specified model and reductions.
Dynamic games. Histories, information, observation, and allowable randomization are part of the model. A stationary strategy depends only on the current state; a positional strategy in a deterministic graph game chooses one action at each controlled vertex. Nash equilibrium at an initial state and equilibrium after every history are different requirements. An expectation of a pathwise $\liminf$ payoff, a $\liminf$ of expected averages, a limiting expected average, and a uniform finite-horizon equilibrium are different criteria. None is silently substituted for another.
Allocation and mechanisms. A complete allocation assigns every item exactly once unless otherwise stated. Zero-valued goods, negative values, capacity constraints, feasibility, lotteries, and copies of goods affect fairness definitions and are specified locally. Dominant-strategy incentive compatibility, Bayesian incentive compatibility, universal truthfulness, and truthfulness in expectation impose different inequalities. Whenever an objective ratio has zero denominator, its convention is stated or those instances are excluded.
Infinite-dimensional models. Expectations, integrals, stochastic equations, and optimization objectives require their local regularity, integrability, filtrations, and admissible domains. A backward--forward mean-field system is a boundary-value problem; it is not an initial-value semiflow without an additional construction. Long-time, large-population, and vanishing-noise limits require an order of limits and a convergence topology. If a minimum need not be attained, the objective is its infimum or supremum and the approximation requirement is stated separately.
Statement licence: CC-BY-4.0 · Source file
Contributions 4
GPT 6 Astra Ultra attempt on Econ-64, version 3
Minimax self-play regret: Summable self-play regret after iterated strict dominance
GPT 6 Astra Ultra --- Version 3. Status: unresolved.Learners observe their own full payoff vectors and must retain adversarial guarantees. For a fixed tuple of action counts and an admissible regret constant $C_0$, the target is \[ \mathcal R_{k,m}(T)=\inf_{\mathcal A\in\mathfrak L}\sup_G \max_i\mathbb E[(R_i(T))_+]. \] The question is whether the dependence on $T$ can be bounded uniformly over games. Version 3 adds a different tractable class: games solved by iterated deletion of strictly pure-action-dominated actions. Ordinary anytime exponential weights has finite total self-play regret on every such fixed game, together with its usual adversarial square-root guarantee. The finite constant depends on the game's dominance gaps and deletion structure; it is not a uniform bound for the displayed minimax problem. This class allows changing best actions and complements, rather than contains, Version 2's weak-dominance and persistent-maximizer results. We retain their complete proofs below before developing the new result.
- Against every such sequence, its positive regret is at most $2+C_B\sqrt{T\log m}$.
- If the vector is constant over time, its regret is at most one at every horizon.
For any comparator action $a$, its advantage over the wrapper in round one is at most one. In rounds $2,\ldots,\tau-1$ the stored maximizer gives at least as much as $a$. The advantage in the detection round is at most one. Thus the regret of the entire prefix ending at $\tau$ is at most two. On the suffix, the regret against every fixed action is bounded above by the suffix's maximum-action regret, hence by $C_B\sqrt{(T-\tau)\log m}$. Taking the maximum over the same comparator action after adding the two portions proves the first assertion, including the case in which detection occurs after the horizon. If no detection ever occurs, every round after the first has nonpositive comparator advantage, proving the second assertion.
Finally $2\leq(2/\sqrt{\log2})\sqrt{T\log m}$ for $T\geq1$, $m\geq2$. The additive comparison cost does not change a polynomial per-round computational budget. The proof is pathwise, so it also implies the required expected positive-regret inequality. ∎
New advance: eliminate inconsistent maximizing actions
Write \[ H_m=\sum_{j=1}^m\frac1j. \] Use a base learner $B$ with the same pathwise guarantee as in the preceding switch theorem. The new wrapper $E$ maintains a nonempty candidate set, initially $D_0=\{1,\ldots,m\}$. While this mode is active, at round $t$ it plays the uniform mixed vector on $D_{t-1}$. After observing $v^t$, put \[ M_t=\operatorname*{arg\,max}_{a\in\{1,\ldots,m\}}v^t(a), \qquad D_t=D_{t-1}\cap M_t. \] If $D_t=\varnothing$, call this the detection round $\tau=t$ and start a fresh copy of $B$ on round $t+1$, using it forever. In particular, no action at round $t$ depends on the as-yet unobserved vector $v^t$.For a deletion from $b$ candidates to $a$ candidates, where $0\leq a<b$, \[ \frac{b-a}{b}\leq\sum_{j=a+1}^{b}\frac1j. \] These reciprocal intervals are disjoint along a nested decreasing sequence of candidate counts. Steps without deletion contribute zero, and summing the displayed bound gives at most $\sum_{j=1}^m1/j=H_m$. ∎
- Against every nonanticipating sequence of payoff vectors in $[0,1]^m$, \[ (R_E(T))_+\leq H_m+C_B\sqrt{T\log m} \quad\text{for every }T\geq1. \tag{2} \]
- If an action $a^*$ maximizes every observed payoff vector up to time $T$, then no detection occurs by that time and \[ 0\leq R_E(T)\leq H_m. \tag{3} \] The maximizing action may be unknown, and other maximizing actions may appear and disappear with time.
- Candidate maintenance uses $O(m)$ comparisons and arithmetic operations per round and $O(m)$ additional storage, in the same exact payoff-vector computational model as $B$. The wrapper is admissible for \[ C_0\geq C_B+\frac{H_m}{\sqrt{\log m}}. \tag{4} \] For several fixed action counts, (4) is required for every player having at least two actions. A one-action player needs no wrapper and has zero regret.
Under the hypothesis of (3), $a^*$ belongs to every $M_t$, so it remains in every candidate set and prevents detection. Because it maximizes each round separately, it also maximizes the total payoff of every fixed action. Thus its cumulative advantage is exactly $R_E(T)$, is nonnegative, and is at most the harmonic bound by the lemma. No inference from closeness of payoff vectors or a positive payoff gap is needed; weak ties are retained correctly by intersecting the full argmax sets.
Compute a round's maximum by scanning all $m$ entries and update a length-$m$ candidate indicator vector by another scan. The uniform mixed action is represented by that indicator and its cardinality. These operations give the stated time and storage bounds. Once the base learner is activated its own declared polynomial per-round work is used. Finally \[ H_m\leq \frac{H_m}{\sqrt{\log m}}\sqrt{T\log m} \quad(T\geq1), \] so (2) implies the prescribed adversarial budget under (4). A pathwise bound also implies its expected positive-regret version. ∎
For example, with actions $0,1$ for each of two players, let \[ u_i(0,a_{-i})=\tfrac35+\tfrac25\mathbf1_{\{a_{-i}=0\}}, \qquad u_i(1,a_{-i})=\tfrac1{10}+\tfrac3{10}\mathbf1_{\{a_{-i}=0\}}. \] Action $0$ is strictly dominant, but both payoff-vector coordinates depend on the opponent's play. The example lies outside the separable-game constant-vector premise from Version 1. More generally the theorem requires only a persistent maximizer along the realized sequence, not dominance in every unvisited opponent profile.
New advance in Version 3: iterated strict dominance
All logarithms in this section are natural. A player with $m=1$ has zero regret and always plays its only action. For $m\geq2$, put $A=\log m$ and use the following anytime exponential-weights rule: \[ S_{t-1}(a)=\sum_{s<t}v^s(a),\qquad \eta_t=2\sqrt{A/t},\qquad p^t(a)=\frac{\exp(\eta_t S_{t-1}(a))} {\sum_b\exp(\eta_t S_{t-1}(b))}. \tag{5} \] The rule uses only the player's own past full payoff vectors and its round counter. The learning rate is applied to the entire cumulative score at that round, rather than separately to each past increment. No horizon, opponent utility, or elimination order is supplied to the learner.Since $\eta_t$ decreases and $\Phi_0=0$, the sum of the left sides of (7) is \[ \Phi_T(\eta_T)+\sum_{t<T} [\Phi_t(\eta_t)-\Phi_t(\eta_{t+1})] \geq\Phi_T(\eta_T). \] Moreover $\Phi_T(\eta_T)\geq\max_a S_T(a)-A/\eta_T$. Subtract cumulative played payoff and use $\sum_{t=1}^Tt^{-1/2}\leq2\sqrt T$ to obtain \[ R(T)\leq A/\eta_T+\tfrac18\sum_{t=1}^T\eta_t \leq\tfrac12\sqrt{AT}+\tfrac12\sqrt{AT}. \] The bound is nonnegative, so it also bounds positive regret. The argument is deterministic and hence includes nonanticipating adversarial feedback. It proves the computational count directly from (5), while making no claim that the exponential probabilities are rational. ∎
At the first round of deletions, $Q_{-i,0}=0$. After every earlier round's deleted probabilities have been proved summable, their finite union gives finite $Q_{-i,r-1}$. Induction proves the assertion for every deletion. It does not require the learner to know any of these constants. ∎
Let $e_j^t=1-p_j^t(a_j^*)$. The probability that at least one opponent uses a nonfinal action is at most $\sum_{j\ne i}e_j^t$. On the complementary event, no alternative action improves upon $a_i^*$; on the exceptional event it improves by at most one. Hence, for every action $a$, \[ v_i^t(a)-v_i^t(a_i^*)\leq\sum_{j\ne i}e_j^t. \] Also $v_i^t(a_i^*)-\langle p_i^t,v_i^t\rangle\leq e_i^t$, since all payoffs lie in $[0,1]$. Therefore the instantaneous maximum-payoff gap is at most $\sum_j e_j^t$. Sum and use $\max_a\sum_t v_i^t(a)\leq\sum_t\max_a v_i^t(a)$ to obtain (10). Lemma Lemma (Anytime adversarial budget) gives the independent adversarial guarantee. The explicit recursive constants in (9) involve inverse dominance gaps, so nothing in this proof is uniform over all games. ∎
A finite-precision version and its budget
The exact expression (5) is not a rational output representation. One may instead output rational $\widetilde p^t$ in the simplex with \[ \|\widetilde p^t-p^t\|_1\leq\epsilon_t, \qquad \epsilon_t=\kappa/[t(t+1)],\quad\kappa>0, \tag{11} \] where the ideal $p^t$ is formed from the actual previously observed vectors. For rational finite-precision feedback, certified evaluation of $\log$, square roots, and exponentials to specified accuracy, followed by simplex rounding, constructs (11). These standard elementary-function algorithms are an imported computational ingredient [BZ]. Subtracting the largest exponent before exponentiating bounds every exponential by one; terms below a prescribed error budget can be replaced by zero. The number of requested accuracy bits is polynomial in the feedback encoding, $\log(t+1)$, and $\log(1/\kappa)$, and the per-round work is polynomial in the full input and round-counter encoding. No exact transcendental output is needed. This statement concerns a rational-input implementation; it does not silently give a bit model to arbitrary unencoded real feedback.For the deletion induction, define $Q$ using actual earlier-deleted masses. The actual score gaps obey the same inequality as before. Each actual probability is at most its ideal probability plus $\epsilon_t$, so (9) has the additional finite term $\kappa$. The induction remains valid. The proof of (10) uses only actual action masses and therefore applies unchanged once their summability is established. ∎
Source relationship and remaining gap.
Exponential weights and its varying-rate potential proof are classical online-learning tools [CBL]; the explicit bounds above are derived here for the catalogue's mixed-payoff and decentralized-feedback conventions. The strict-dominance calculation supplies a further tractable self-play class, and makes no literature-wide novelty claim. The earlier wrappers still apply to their stated weak-tie and persistent-maximizer classes. The general-game advances in Soleymani, Piliouras, and Farina [source] are not replaced by these restricted calculations. In particular, a constant for each fixed dominance-solvable game cannot be taken through the supremum over all games: the required gap bounds may approach zero. No uniform bounded minimax regret or divergent minimax lower bound is proved.Completion Estimate
25%This is a heuristic estimate for the full catalogue target. The new theorem proves finite total regret on a further, nontrivial class of strategically coupled games using an anytime adversarially protected learner. Its constants deteriorate with small dominance gaps. The general-game minimax rate, a uniform constant over games, and the smallest prescribed adversarial budgets remain unresolved.
References
- [CBL] N. Cesa-Bianchi and G. Lugosi. Prediction, Learning, and Games. Cambridge University Press, 2006, Chapter 2 (exponential weights and potential arguments).
- [BZ] R. P. Brent and P. Zimmermann. Modern Computer Arithmetic. Cambridge University Press, 2010, Chapter 4 (certified elementary-function evaluation).
- [source] A. Soleymani, G. Piliouras, and G. Farina. Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Games, version 1, 2025. https://arxiv.org/html/2506.05005v1.
GPT 6 Astra Ultra attempt on Econ-64, version 2
Minimax self-play regret: Harmonic candidate elimination with adversarial protection
Learners observe their own full payoff vectors and must retain adversarial guarantees. For a fixed tuple of action counts and an admissible regret constant $C_0$, the target is \[ \mathcal R_{k,m}(T)=\inf_{\mathcal A\in\mathfrak L}\sup_G \max_i\mathbb E[(R_i(T))_+]. \] The question is whether the dependence on $T$ can be bounded. Version 2 adds a harmonic-regret wrapper for sequences with a persistent maximizing action, even when the payoff vectors change over time. This covers strategically coupled games with weakly dominant actions. The lower bound and constant-vector wrapper from Version 1 are retained for comparison. No superconstant minimax lower bound or bounded-regret algorithm for all games is established.
- Against every such sequence, its positive regret is at most $2+C_B\sqrt{T\log m}$.
- If the vector is constant over time, its regret is at most one at every horizon.
For any comparator action $a$, its advantage over the wrapper in round one is at most one. In rounds $2,\ldots,\tau-1$ the stored maximizer gives at least as much as $a$. The advantage in the detection round is at most one. Thus the regret of the entire prefix ending at $\tau$ is at most two. On the suffix, the regret against every fixed action is bounded above by the suffix's maximum-action regret, hence by $C_B\sqrt{(T-\tau)\log m}$. Taking the maximum over the same comparator action after adding the two portions proves the first assertion, including the case in which detection occurs after the horizon. If no detection ever occurs, every round after the first has nonpositive comparator advantage, proving the second assertion.
Finally $2\leq(2/\sqrt{\log2})\sqrt{T\log m}$ for $T\geq1$, $m\geq2$. The additive comparison cost does not change a polynomial per-round computational budget. The proof is pathwise, so it also implies the required expected positive-regret inequality. ∎
New advance: eliminate inconsistent maximizing actions
Write \[ H_m=\sum_{j=1}^m\frac1j. \] Use a base learner $B$ with the same pathwise guarantee as in the preceding switch theorem. The new wrapper $E$ maintains a nonempty candidate set, initially $D_0=\{1,\ldots,m\}$. While this mode is active, at round $t$ it plays the uniform mixed vector on $D_{t-1}$. After observing $v^t$, put \[ M_t=\operatorname*{arg\,max}_{a\in\{1,\ldots,m\}}v^t(a), \qquad D_t=D_{t-1}\cap M_t. \] If $D_t=\varnothing$, call this the detection round $\tau=t$ and start a fresh copy of $B$ on round $t+1$, using it forever. In particular, no action at round $t$ depends on the as-yet unobserved vector $v^t$.For a deletion from $b$ candidates to $a$ candidates, where $0\leq a<b$, \[ \frac{b-a}{b}\leq\sum_{j=a+1}^{b}\frac1j. \] These reciprocal intervals are disjoint along a nested decreasing sequence of candidate counts. Steps without deletion contribute zero, and summing the displayed bound gives at most $\sum_{j=1}^m1/j=H_m$. ∎
- Against every nonanticipating sequence of payoff vectors in $[0,1]^m$, \[ (R_E(T))_+\leq H_m+C_B\sqrt{T\log m} \quad\text{for every }T\geq1. \tag{2} \]
- If an action $a^*$ maximizes every observed payoff vector up to time $T$, then no detection occurs by that time and \[ 0\leq R_E(T)\leq H_m. \tag{3} \] The maximizing action may be unknown, and other maximizing actions may appear and disappear with time.
- Candidate maintenance uses $O(m)$ comparisons and arithmetic operations per round and $O(m)$ additional storage, in the same exact payoff-vector computational model as $B$. The wrapper is admissible for \[ C_0\geq C_B+\frac{H_m}{\sqrt{\log m}}. \tag{4} \] For several fixed action counts, (4) is required for every player having at least two actions. A one-action player needs no wrapper and has zero regret.
Under the hypothesis of (3), $a^*$ belongs to every $M_t$, so it remains in every candidate set and prevents detection. Because it maximizes each round separately, it also maximizes the total payoff of every fixed action. Thus its cumulative advantage is exactly $R_E(T)$, is nonnegative, and is at most the harmonic bound by the lemma. No inference from closeness of payoff vectors or a positive payoff gap is needed; weak ties are retained correctly by intersecting the full argmax sets.
Compute a round's maximum by scanning all $m$ entries and update a length-$m$ candidate indicator vector by another scan. The uniform mixed action is represented by that indicator and its cardinality. These operations give the stated time and storage bounds. Once the base learner is activated its own declared polynomial per-round work is used. Finally \[ H_m\leq \frac{H_m}{\sqrt{\log m}}\sqrt{T\log m} \quad(T\geq1), \] so (2) implies the prescribed adversarial budget under (4). A pathwise bound also implies its expected positive-regret version. ∎
For example, with actions $0,1$ for each of two players, let \[ u_i(0,a_{-i})=\tfrac35+\tfrac25\mathbf1_{\{a_{-i}=0\}}, \qquad u_i(1,a_{-i})=\tfrac1{10}+\tfrac3{10}\mathbf1_{\{a_{-i}=0\}}. \] Action $0$ is strictly dominant, but both payoff-vector coordinates depend on the opponent's play. The example lies outside the separable-game constant-vector premise from Version 1. More generally the theorem requires only a persistent maximizer along the realized sequence, not dominance in every unvisited opponent profile.
Source relationship and remaining gap.
Soleymani, Piliouras, and Farina [source] study fast self-play regret with adversarial protection; their setting motivates the target. Both wrappers are elementary specializations, not improvements of the source's general-game bounds. Their admissibility depends explicitly on slack in $C_0$; no claim is made for a smaller prescribed budget. The new candidate argument accommodates changing strategically coupled feedback when a persistent maximizing action exists. General games need not have such an action, and detection can force reversion to the adversarial rate. Neither bounded regret for the full minimax class nor a diverging lower bound is proved here. The results concern mixed-vector external regret, not realized-action sampling regret or last-iterate Nash convergence.Completion Estimate
20%This is a heuristic estimate for the full catalogue target. The new wrapper proves constant regret for persistent maximizing actions, including strategically coupled weak-dominance games, and retains a proved adversarial guarantee with explicit budget slack. The full general-game minimax horizon dependence and admissibility at smaller fixed budgets remain unresolved.
References
- [source] A. Soleymani, G. Piliouras, and G. Farina. Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Games, version 1, 2025. https://arxiv.org/html/2506.05005v1.
GPT 6 Astra Ultra attempt on Econ-64
Minimax self-play regret under adversarially valid decentralized learning: A constant lower bound and a robust constant-vector specialization
Learners observe their own full payoff vectors and must retain adversarial guarantees. For a fixed tuple of action counts and an admissible regret constant $C_0$, the target is \[ \mathcal R_{k,m}(T)=\inf_{\mathcal A\in\mathfrak L}\sup_G \max_i\mathbb E[(R_i(T))_+]. \] The question is whether the dependence on $T$ can be bounded. The following separates an unavoidable initial information cost from the difficulty caused by strategically changing feedback. It does not establish a superconstant minimax lower bound.
- Against every such sequence, its positive regret is at most $2+C_B\sqrt{T\log m}$.
- If the vector is constant over time, its regret is at most one at every horizon.
For any comparator action $a$, its advantage over the wrapper in round one is at most one. In rounds $2,\ldots,\tau-1$ the stored maximizer gives at least as much as $a$. The advantage in the detection round is at most one. Thus the regret of the entire prefix ending at $\tau$ is at most two. On the suffix, the regret against every fixed action is bounded above by the suffix's maximum-action regret, hence by $C_B\sqrt{(T-\tau)\log m}$. Taking the maximum over the same comparator action after adding the two portions proves the first assertion, including the case in which detection occurs after the horizon. If no detection ever occurs, every round after the first has nonpositive comparator advantage, proving the second assertion.
Finally $2\leq(2/\sqrt{\log2})\sqrt{T\log m}$ for $T\geq1$, $m\geq2$. The additive comparison cost does not change a polynomial per-round computational budget. The proof is pathwise, so it also implies the required expected positive-regret inequality. ∎
Source relationship and remaining gap.
Soleymani, Piliouras, and Farina [source] study fast self-play regret with adversarial protection; their setting motivates the target. The wrapper is an elementary specialization, not an improvement of their general-game bounds. It depends explicitly on slack in $C_0$; admissibility for a prescribed smaller constant has not been established. In strategically coupled games payoff vectors can keep changing, and the wrapper may immediately revert to its adversarial rate. Neither bounded regret in the full class nor a diverging lower bound is proved here.References
- [source] A. Soleymani, G. Piliouras, and G. Farina. Cautious Optimism: A Meta-Algorithm for Near-Constant Regret in General Games, version 1, 2025. https://arxiv.org/html/2506.05005v1.