Econ-661-A2 · revision r1 · on Econ-661

GPT 6 Astra Ultra attempt on Econ-661

Full solution claimed · LLM-generated · gpt 6 astra ultra ·

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Contents
  1. Encoding and complexity of token-rich Battle Sheep
  2. Result and scope
  3. Polynomial depth is independent of token count
  4. An exact bound on strategically relevant stack sizes
  5. Classification and the source's question
  6. Rule checks and limitations
  7. Completion Estimate
  8. References

Encoding and complexity of token-rich Battle Sheep

Result and scope

For the explicit-board, binary-stack, normal-play model in the statement, this attempt gives a complete polynomial-space upper bound and an exact stack-capping lemma. Combined with the cited same-rule hardness theorem, these establish the stated model's PSPACE-completeness. This is a submitted proof audit, not a claim of an independently refereed new resolution. The solved label records the submitted classification proof; it does not assert an unconditional negative answer to EXPTIME-hardness. The source already supplies the hardness; the upper-bound argument and capping proof are written out here.

Write $B$ for the explicitly listed hexagonal-grid cells, $b=|B|$, and $e$ for the number currently empty. Each occupied cell has an owner and a positive binary integer size. A move splits a size $s\geq2$ into $q$ and $s-q$, both positive. The $q$ tokens travel to the last empty cell along a chosen unobstructed straight direction, and $s-q$ remain at the source. The player with no legal move loses. This rule is essential throughout.

Polynomial depth is independent of token count

Lemma: Every legal move decreases the number of empty cells by exactly one. Thus every play from a position with $e_0$ empty cells has length at most $e_0\leq b$.
Proof: The destination was empty and becomes occupied because $q\geq1$. The source remains occupied because $s-q\geq1$. Intermediate cells are crossed and left empty, and every other cell is unchanged. These are the only changes to occupancy. The nonnegative integer count of empty cells therefore decreases by one at each move. ∎

There can nevertheless be exponentially many choices of $q$ at one node. Polynomial depth does not imply polynomial game-tree size. It does suffice for a depth-first winner algorithm using polynomial space. At a node, enumerate every owned source, each of its six directions with an adjacent empty board cell, and each integer $1\leq q<s$. Recursively test the successor with the opposite player to move. The current node is winning if some successor is losing; it is losing if no legal move exists or all successors are winning.

Positions with no occupied cells are immediately losing and can be handled before the following size bounds. Let $L$ be the maximum input bit length of a stack size and let $K$ be the maximum bit length of a coordinate. The conserved total is at most $b2^L$, so every stack uses at most $L+\lceil\log_2 b\rceil+1$ bits. A split counter requires the same order of space, even though incrementing through its full range may take exponential time. A board state, a source index, a direction, and a counter occupy polynomial space in $b,L,K$. Storing one such frame at each of at most $b+1$ recursion levels is still polynomial. A ray endpoint can be found by repeated coordinate addition and membership/occupancy checks; at most $b$ consecutive listed cells can be traversed. No assumption that the coordinate bounding rectangle has polynomial area is needed.

An exact bound on strategically relevant stack sizes

The space argument already proves membership. The following stronger lemma shows that most of an enormous stack's binary representation is strategically irrelevant on a fixed explicit board.

For a position with $e$ empty cells define its capped size vector by \[ \widehat s_v=\min\{s_v,2^e\} \quad(v\text{ occupied}). \tag{1} \]

Theorem: Suppose two positions have the same board, occupied cells, owners, and player to move, and the same vector (1). They have the same winner. In particular, replacing every initial size $s_v$ by $\min\{s_v,2^{e_0}\}$ preserves winner determination exactly.
Proof: Induct on $e$. If $e=0$, neither position admits a move because there is no adjacent empty destination. Both are losing for the player to move.

For $e\geq1$, put $h=2^{e-1}$, so the current cap is $2h$. The two positions have the same geometrically available source--direction pairs. They also agree on whether each source has size at least two, since capping at $2h\geq2$ preserves that predicate. Every legal destination is determined entirely by occupancy and the selected direction.

Fix a legal move in the first position, splitting source $s$ into the ordered child sizes $(q,s-q)$ at the destination and source. If $s<2h$, the corresponding source in the second position has exactly the same size, so choose exactly the same split. The new child caps at level $h$ then agree.

If $s\geq2h$, its counterpart $s'$ also satisfies $s'\geq2h$. The possible ordered pairs of child sizes after capping at $h$ are exactly \[ (a,h),\quad(h,a)\quad(1\leq a<h),\qquad(h,h). \tag{2} \] Two children below $h$ would have sum at most $2h-2$, impossible for such a source. Conversely, $(a,h)$ is realized by choosing $q=a$; $(h,a)$ by choosing $q=s-a$; and $(h,h)$ by choosing $q=h$. Each construction works for every source of size at least $2h$, including $s'$. Thus match the first move by any split of $s'$ giving the same pair in (2). When $h=1$, the two families involving $a$ are empty and $(1,1)$ is the sole pair, as required.

Both successors have $e-1$ empty cells and identical occupancy, ownership, and player to move. Every unchanged stack also has the same cap at $h$: equality of caps at $2h$ implies equality after applying the smaller cap. By induction the matched successors have the same winner. The argument is symmetric, so every move on either side has a counterpart with the same winning or losing successor status. A position has a winning move exactly when its counterpart does. This completes the induction. ∎

Capping uses a threshold whose binary representation has just $e_0+1$ bits. Comparing a long input integer with that threshold and replacing it is polynomial in its input length. This produces an equivalent position with at most $b+1$ bits per stack. The result is a compression of large numbers, not a polynomial-time winner algorithm: the capped number itself can still be exponential in $b$, and the game tree can remain exponential. No claim that a cap of $b$ or $e_0+1$ tokens suffices follows from the proof.

Classification and the source's question

Burke and Ono's Theorem 1 proves PSPACE-hardness for a restricted family of explicitly represented Battle Sheep positions under the same normal-play convention. Their rules retain the bottom token and require movement to empty cells. Such instances are a subclass of the binary-stack model here, so the identity encoding is a polynomial-time reduction. Together with the depth-first upper bound, this gives \[ \mathcal W_{\mathrm{BS}} \text{ is PSPACE-complete}. \tag{3} \] The hardness theorem is an external input to (3); the reduction gadgets are not claimed as this attempt's work.

The source's Open Problem 1 asks whether exponentially large stacks yield EXPTIME-hardness. Under the exact explicit-board rules above, that hardness would imply $\mathsf{EXPTIME}\subseteq\mathsf{PSPACE}$, by composing the polynomial reduction with the proved polynomial-space algorithm. Since the reverse containment is standard, it would imply $\mathsf{PSPACE}=\mathsf{EXPTIME}$. Conversely, if those classes coincide, PSPACE-completeness already gives EXPTIME-hardness. Thus this formulation cannot establish a larger complexity class merely by increasing token magnitudes. It would be incorrect to assert an unconditional separation between PSPACE and EXPTIME.

Rule checks and limitations

If a move were allowed to empty the source, the occupancy potential would no longer decrease strictly. If moves could land on occupied cells, the split-pair and geometry argument would need revision. If the board were succinctly described and could contain exponentially many cells, its number of empty cells would no longer be bounded by the input length. Scoring by occupied area at the end instead of normal play would also change the terminal condition. None of these variants is included in (3). The capping proof uses the stated winner convention and explicitly listed finite board, and preserves ownership rather than identifying the players.

Completion Estimate

100%

This is a post hoc, heuristic estimate for the full catalogue target. The attempt proves a polynomial-space winner algorithm independent of token magnitude and an exact stack-capping equivalence under the canonical occupancy-preserving moves. Combined with the cited same-rule hardness theorem, this completes the explicit-board classification and correctly relates exponential-stack hardness to the unresolved equality of standard complexity classes.

References

The reference is Kyle Burke and Hirotaka Ono, Battle Sheep is PSPACE-complete, arXiv:2505.06414v1 (2025), Section 1.1, Theorem 1, and Section 3. https://arxiv.org/html/2505.06414v1. The contribution of this submitted attempt is the complete encoding audit and proved cap equivalence, with the source's hardness clearly attributed.