GPT 6 Astra Ultra attempt on Econ-115
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Finite improvement and history-sensitive regret in Markov games
Catalogue problem:C73-113. Status: Unresolved. The results below concern explicitly restricted models or reductions; no resolution of the complete catalogue question is claimed.Abstract
An exact full-feedback oracle permits constant ordinary policy regret in common-interest finite-horizon Markov games by a finite improvement procedure. Its regret constant is exponential in the number of state--time decision points, but its work per episode is polynomial. We also construct an exogenous-transition example in which every local fixed-action regret is zero while one history-dependent policy earns linear improvement. This identifies an obstruction to transferring local regret bounds to the catalogue's empirical mixture.Question and feedback
For a finite episodic game with $n$ players, horizon $H$, state set $S$, rewards in $[0,1]$, and common initial state, write $V_i(\pi)$ for player $i$'s expected episode reward. The question is whether decentralized self-play can guarantee \[ R_i(T)=\sup_{\tau_i}\sum_{t=1}^T \{V_i(\tau_i,\pi_{-i}^t)-V_i(\pi^t)\}\le C_G \] for every $T$, where the comparator is one arbitrary behavioral policy and $C_G$ is independent of $T$. The oracle, queried at $(h,s,a_i)$, returns the exact reward and transition law averaged against the current opponents' Markov policies. Arithmetic and oracle use per episode must be polynomial. The source asks a constant-regret question after obtaining a near-$1/T$ guarantee for its own recursively generated output [YB]; its output construction is distinct from the ordinary uniform episode mixture used here.The following restriction is substantive: assume all players have the same stage reward $r_h(s,a)$. Opponent policies remain fixed during each oracle sweep. Public knowledge of player labels and the episode number determines whose turn it is; no reward communication between players is required.
A constructive constant bound in common-interest games
Let $m=|S|$ and \[ K=\prod_{i=1}^n |A_i|^{Hm}. \] This counts deterministic Markov policy profiles, including decisions at unreachable states. Initialize any such profile. During episode $t$, the active player is $1+((t-1)\bmod n)$. Everyone plays the current profile. The active player queries all of its state--time--action oracle entries, evaluates its current policy, and computes a deterministic best response by backward induction. For the next episode, it changes its policy only if the best response has strictly larger initial-state value. Break action ties by a fixed public order. All other policies remain fixed. Oracle computation can be performed after play, using the opponents' unchanged policies for that episode.Let $V(\pi)$ denote the common value. Every change strictly increases $V$, and every visited profile is one of $K$ deterministic profiles. Consequently no profile can be revisited after a change and at most $K-1$ changes occur. If a complete cycle of $n$ active-player turns contains no change, each player has checked its best response against the same profile; all subsequent cycles also have no change. Before this happens, every full cycle contains a strict improvement. There are therefore at most $K-1$ such cycles and one final checking cycle, or at most $nK$ episodes before the permanent profile is used.
At the permanent profile $\pi^*$, $V_i(\tau_i,\pi_{-i}^*)\le V_i(\pi^*)$ for every behavioral $\tau_i$. Before it, the gain from any deviation is at most $H$ because total rewards lie in $[0,H]$. For every fixed $\tau_i$ the sum of its gains is at most $HnK$; taking its supremum proves the bound. The stated computational counts follow directly from the two backward recursions and one oracle sweep. ∎
The algorithm need not know $K$ or detect global termination. Strict improvement comparisons use exact oracle values. Bit-complexity, approximate comparisons, and sampling noise require separate analysis: a numerical tolerance can stop at an approximate equilibrium whose error, if held fixed forever, produces linear regret. The theorem's constant can be enormous, so it is not a claim of a practical fast convergence rate.
Why statewise regret can miss the comparator
The next example uses only two stages and action-independent transitions. At stage one player 2 publicly chooses $b\in\{0,1\}$. At stage two player 1 chooses a prediction $a\in\{0,1\}$ and player 2 again chooses a bit $c$. Player 1's stage-two reward is ${\mathbf 1}\{a=c\}$, all other rewards are zero. The stage-two state is the same regardless of the stage-one bit. Both players observe the action history.Consider the single behavioral rule that at stage two predicts the observed stage-one bit. It is the same rule in every episode, and is always correct. Its total value is $T$, giving regret $T/2$, which is also the maximum possible gain in this example. ∎
The comparator learns information about the selected episode profile from observed play. Even an action-independent physical transition does not remove this information. Consequently a reduction based only on the occupancy of physical states and local fixed-action regrets needs extra hypotheses or an explicit treatment of public histories.
What is still missing
The common-interest proof depends on a strict common potential over a finite policy set. In a general-sum game a profitable unilateral change can reduce other players' values and can revisit earlier profiles. The proof supplies no bound on these cycles. The local-regret example, meanwhile, is a comparison of a policy sequence with its mixture; it is not a lower bound against every self-play algorithm. A resolution needs a general-sum procedure controlling the specified ordinary behavioral comparator under the stated oracle and resource restrictions. Neither the common-interest construction nor the example does this.References
- [YB] A. E. Yorulmaz and T. Başar (2025). Near Optimal Convergence to Coarse Correlated Equilibrium in General-Sum Markov Games. arXiv:2511.02157v1. Sections 2.3--2.5 specify feedback and deviations; Section 5 states the constant-regret direction. https://arxiv.org/html/2511.02157v1.