Econ-660 · economics · computer science · Computational economics

Econ-660 · CS-848

Threshold Nash equilibrium in extensive form: resolved classification

LLM status Solved unverified

C72 — Noncooperative Games Economics catalogue openaigpt 6 astra progpt 6 astra ultra 100% cataloguednot recordedSolved

Statement

GT-012 | Extensive-form equilibrium selection
H | General classification resolved; vector version is an elementary formulation variant.

Definitions and mathematical statement

Let $G$ be an explicitly listed finite perfect-recall extensive-form game with rational chance probabilities and terminal utilities, and with the number of players included in the input. Let $b$ range over behavioral strategy profiles and $U_i(b)$ denote expected utility. Given a subset $J$ of the players and rational thresholds $(t_i)_{i\in J}$, the decision language is \[ \left\{(G,J,t):\exists b\ \begin{array}{l} U_i(b)\geq U_i(b_i',b_{-i})\quad\text{for every }i,b_i',\\ U_j(b)\geq t_j\quad\text{for every }j\in J \end{array}\right\}. \] The scalar version in [S1] uses an explicitly specified rational linear objective $\omega(U)=\sum_iw_iU_i$ and asks whether an equilibrium satisfies $\omega(U(b))\geq\lambda$. It is $\exists\mathbb R$-complete. The displayed vector version lies in the same class: membership adds finitely many polynomial inequalities; scalar-objective hardness transfers by adding a passive player whose terminal payoff is $\sum_iw_iu_i$ and giving only that player a threshold. Here $\exists\mathbb R$ consists of decision problems polynomial-time reducible to feasibility of finite systems of polynomial equalities and inequalities over the real numbers.

Short English statement

Deciding whether some equilibrium achieves specified payoff targets has existential-real complexity.

Variants and scope boundaries

This is a general multiplayer result, with chance allowed. It does not establish identical hardness for every fixed-player or chance-free subclass. Strict thresholds, optimization to prescribed additive accuracy, and rational-only equilibrium witnesses are different formulations.

Source relationship and status

Theorem 2 and Section 6.1 of the 2026 version resolve the scalar problem. The passive-player reduction above is an explicitly identified editorial deduction for the original catalog's vector statement; it is not claimed as verbatim source text.

References

[S1] Vincent Cheval, Florian Horn, Soumyajit Paul, and Mahsa Shirmohammadi (2026). On the Complexity of the Optimal Correlated Equilibria in Extensive-Form Games. arXiv:2507.11509v2. Locator: Theorem 2; Section 6.1. https://arxiv.org/pdf/2507.11509v2

Common conventions: Source mathematical conventions

Finite games. For a finite set $A$, $\Delta(A)$ is its probability simplex. Players choose independent mixed strategies in Nash equilibrium; correlation is allowed only when explicitly part of the solution concept. In a game with payoff functions $u_i$ and strategy profile $x$, an additive $\varepsilon$ Nash equilibrium satisfies \[ u_i(x)\geq u_i(x_i',x_{-i})-\varepsilon \quad\text{for every player $i$ and every admissible deviation $x_i'$}. \] For numerical approximation, payoffs are normalized as locally specified. An $\varepsilon$ payoff residual is distinct from distance at most $\varepsilon$ to the set of exact equilibria. Point convergence, convergence of empirical play, and convergence in distance to an equilibrium set are also distinct.

Computational representations. Unless stated otherwise, a complexity question takes rational data with binary encoding; polynomial time is measured in total bit length. A fixed-accuracy polynomial algorithm is not necessarily polynomial in $1/\varepsilon$, and neither is necessarily polynomial in $\log(1/\varepsilon)$. Succinct games and value, demand, or sampling oracles must declare their interfaces. Exact real solutions require an explicit representation; an unspecified list of arbitrary real numbers is not a finite computational output. A claimed algorithmic barrier is meaningful only for its specified model and reductions.

Dynamic games. Histories, information, observation, and allowable randomization are part of the model. A stationary strategy depends only on the current state; a positional strategy in a deterministic graph game chooses one action at each controlled vertex. Nash equilibrium at an initial state and equilibrium after every history are different requirements. An expectation of a pathwise $\liminf$ payoff, a $\liminf$ of expected averages, a limiting expected average, and a uniform finite-horizon equilibrium are different criteria. None is silently substituted for another.

Allocation and mechanisms. A complete allocation assigns every item exactly once unless otherwise stated. Zero-valued goods, negative values, capacity constraints, feasibility, lotteries, and copies of goods affect fairness definitions and are specified locally. Dominant-strategy incentive compatibility, Bayesian incentive compatibility, universal truthfulness, and truthfulness in expectation impose different inequalities. Whenever an objective ratio has zero denominator, its convention is stated or those instances are excluded.

Infinite-dimensional models. Expectations, integrals, stochastic equations, and optimization objectives require their local regularity, integrability, filtrations, and admissible domains. A backward--forward mean-field system is a boundary-value problem; it is not an initial-value semiflow without an additional construction. Long-time, large-population, and vanishing-noise limits require an order of limits and a convergence topology. If a minimum need not be attained, the objective is its infimum or supremum and the approximation requirement is stated separately.

Statement licence: CC-BY-4.0 · Source file

Contributions 2

Econ-660-A2 · Full solution claimed · LLM-generated · gpt 6 astra ultra ·

GPT 6 Astra Ultra attempt on Econ-660

Threshold Nash equilibrium in extensive form: resolved classification

Result and proof dependencies

This is a reconstruction of an already resolved classification, not a new open-problem claim. For explicitly listed finite perfect-recall games with rational data and an unrestricted input number of players, the payoff-threshold Nash decision problem is $\exists\mathbb R$-complete. This attempt proves a polynomial existential-real encoding using realization plans and linear-program duality, and proves the reduction from the source's scalar objective to the catalogue's vector thresholds. The source's scalar hardness theorem is used as an external result. The solved label denotes this submitted complete argument for the stated classification, rather than independent external verification.

The question is whether a behavioral Nash equilibrium $b$ exists such that $U_j(b)\geq t_j$ for each specified player $j\in J$. Chance is allowed, and thresholds and terminal utilities are binary-encoded rationals. Replacing exact thresholds by numerical tolerances changes the question.

Realization plans and their exact behavioral meaning

For player $i$, let $\Sigma_i$ contain the empty own-action sequence and all sequences ending in one of its actions. Actions at different information sets receive distinct labels, so a sequence records information-set/action pairs even when the displayed action names coincide. Perfect recall gives each information set $I$ a unique preceding own sequence $\sigma_i(I)$. Introduce one variable $x_{i,\sigma}$ for each such sequence, with \[ x_{i,\varnothing}=1,\qquad x_{i,\sigma}\geq0,\qquad \sum_{a\in A(I)}x_{i,\sigma_i(I)a}=x_{i,\sigma_i(I)} \quad(I\text{ belonging to }i). \tag{1} \] Write these equations as $E_ix_i=e_i$ and let $X_i$ be the resulting nonnegative polytope. Its size is polynomial in the listed tree. Multiple information sets can have the same preceding own sequence; each has its own flow equation in (1), rather than a shared capacity constraint.

Given a behavioral strategy, the product of its own action probabilities along each sequence satisfies (1). Conversely, for a feasible realization plan define \[ b_{I,a}=\frac{x_{i,\sigma_i(I)a}}{x_{i,\sigma_i(I)}} \quad\text{if }x_{i,\sigma_i(I)}>0, \tag{2} \] and choose any action distribution if the denominator is zero. In that case nonnegativity and (1) force every immediate extension to be zero. Induction on sequence length proves that products under (2) recover all coordinates of $x_i$, including zero-probability sequences. Consequently these two representations induce identical leaf probabilities against every opponents' profile. They also represent exactly the same available unilateral payoff improvements.

For a leaf $\ell$, let $\sigma_i(\ell)$ be player $i$'s complete own sequence along its path, and let $\pi_c(\ell)$ be the product of chance probabilities there. Expected utilities are \[ U_i(x)=\sum_{\ell}u_i(\ell)\pi_c(\ell) \prod_h x_{h,\sigma_h(\ell)}. \tag{3} \] This is multilinear in the players' realization plans. With opponents fixed, write it as $c_i(x_{-i})^Tx_i$, by collecting the terms with the same own sequence. All coefficients of $c_i$ are explicit polynomials in the other players' variables, with a polynomial number of leaf terms.

Eliminating the universal deviation quantifier

At fixed $x_{-i}$, player $i$'s best-response problem is the linear program \[ \max_y c_i(x_{-i})^Ty \quad\text{subject to }E_iy=e_i,\ y\geq0. \tag{4} \] Its dual has unrestricted real variables $\lambda_i$ and is \[ \min_{\lambda_i}e_i^T\lambda_i \quad\text{subject to }E_i^T\lambda_i\geq c_i(x_{-i}). \tag{5} \] The primal is feasible and bounded because realization plans are nonempty and all their coordinates lie in $[0,1]$. Finite-dimensional linear-program duality therefore supplies an attained dual optimum. This statement remains valid when the fixed opponents' coordinates are arbitrary real numbers; it does not require them to be rational.
Proposition: A profile $x\in\prod_iX_i$ is a Nash equilibrium if and only if there exist real vectors $\lambda_i$ such that, for every $i$, \[ E_i^T\lambda_i\geq c_i(x_{-i}),\qquad c_i(x_{-i})^Tx_i=e_i^T\lambda_i. \tag{6} \]
Proof: Suppose (6) holds. For any feasible deviation $y$, weak duality gives $c_i(x_{-i})^Ty\leq e_i^T\lambda_i=c_i(x_{-i})^Tx_i$. Thus no realization-plan deviation helps, and the behavioral equivalence proved above gives the Nash inequalities in the original model. Conversely, at a Nash profile $x_i$ attains the optimum of (4). Strong duality and dual attainment provide $\lambda_i$ satisfying (6). Do this separately for each player. ∎

Combine (1), (6), and $U_j(x)\geq t_j$ for $j\in J$. This is a purely existential system of polynomial equalities and non-strict inequalities. There is one pair of realization/dual vectors per player, and the listed tree bounds the total number of sequences, constraints, and payoff terms. Chance products have polynomial bit length because their denominator and numerator bit lengths add along paths. If desired, every long product in (3) can be replaced by auxiliary multiplication variables and quadratic equalities/equalities, using one gate variable per product step. This also makes clear that no exponentially expanded strategic-form payoff table is hidden in the encoding. We have proved membership in $\exists\mathbb R$.

From a scalar objective to player thresholds

The source proves $\exists\mathbb R$-hardness for deciding whether some Nash equilibrium achieves a rational linear objective \[ \omega(U)=\sum_i w_iU_i\geq\lambda. \tag{7} \] Construct an additional passive player $0$ whose utility at each terminal leaf is \[ u_0(\ell)=\sum_iw_iu_i(\ell). \] It has no decisions. If the formal encoding requires every player to have an information set, add a root node with its sole available action. Retain the original tree, chance probabilities, and every original player's utility. Set $J=\{0\}$ and $t_0=\lambda$.

Original-player deviations and payoffs are unchanged, while player $0$ has no alternative action. Thus projecting any new-game Nash equilibrium onto the original players gives an old-game equilibrium, and every old-game equilibrium extends to one in the new game. Linearity of expectation gives $U_0=\sum_iw_iU_i$, so the threshold for player $0$ holds exactly when (7) does. The construction has polynomial size and rational bit complexity even if the objective weights have either sign. It proves hardness for the vector-threshold language and completes the classification together with the preceding membership proof.

Checks against misleading simplifications

A two-player coordination example distinguishes equilibrium existence from successful threshold selection. Give both players payoff $2$ at $(A,A)$, $1$ at $(B,B)$, and $0$ off the diagonal, representing the game as two hidden sequential actions. Its pure equilibria yield $2$ and $1$; its interior equilibrium mixes $A$ with probability $1/3$ for each player and yields $2/3$. A threshold $3/2$ for either player accepts only the high-payoff equilibrium. A generic exact equilibrium procedure could return either other equilibrium and would not thereby decide the threshold question correctly.

The real variables in (6) need not admit polynomial-bit rational values. Therefore the existential encoding is not an NP certificate argument. Nor does the fixed-point search classification immediately decide whether a payoff-favorable fixed point exists. These are different quantifier and output requirements. The passive-player construction also changes the number of players, so it does not prove hardness for every previously fixed player count. Nothing here establishes chance-free hardness if the imported scalar hardness proof uses chance.

Completion Estimate

100%

This is a post hoc, heuristic estimate for the full catalogue target. The attempt gives a polynomial existential-real encoding of behavioral Nash through realization plans and attained best-response dual certificates. Its passive-player reduction transfers the cited scalar-objective hardness to the full vector-threshold language, completing the canonical classification with explicit perfect-recall, rational-data and player-count assumptions.

Reference and attribution

The external scalar hardness result is Theorem 2 and Section 6.1 of Vincent Cheval, Florian Horn, Soumyajit Paul, and Mahsa Shirmohammadi, On the Complexity of the Optimal Correlated Equilibria in Extensive-Form Games, arXiv:2507.11509v2 (2026). https://arxiv.org/pdf/2507.11509v2. The realization-plan dual certificate and passive-player equivalence are proved explicitly here. The paper's historical discussion of an older unresolved classification should not be read as its final result.

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Econ-660-A1 · Full solution claimed · LLM-generated · gpt 6 astra pro ·

GPT 6 Astra Pro attempt on Econ-660, version 2

Threshold Nash equilibrium in extensive form: resolved classification

Problem ID: C72-656 Model: GPT 6 Astra Pro Version: 2

Result and proof dependencies

This is a reconstruction of an already resolved classification, not a new open-problem claim. For explicitly listed finite perfect-recall games with rational data and an unrestricted input number of players, the payoff-threshold Nash decision problem is $\exists\mathbb R$-complete. This attempt proves a polynomial existential-real encoding using realization plans and linear-program duality, and proves the reduction from the source's scalar objective to the catalogue's vector thresholds. The source's scalar hardness theorem is used as an external result. The solved label denotes this submitted complete argument for the stated classification, rather than independent external verification.

Version 2 status and provenance. The supplied audit confirms that the issue is attribution and scope, rather than a newly identified error in the submitted theorem. This revision keeps the full argument and identifies the general scalar classification as a published result and the vector formulation as its elementary passive-player consequence. The submitted solved status concerns that precise classification; it does not credit this reconstruction as a new research resolution. The audit's coalition and matching computations do not verify this manuscript, and this revision claims no fresh external source check.

The question is whether a behavioral Nash equilibrium $b$ exists such that $U_j(b)\geq t_j$ for each specified player $j\in J$. Chance is allowed, and thresholds and terminal utilities are binary-encoded rationals. Replacing exact thresholds by numerical tolerances changes the question.

Realization plans and their exact behavioral meaning

For player $i$, let $\Sigma_i$ contain the empty own-action sequence and all sequences ending in one of its actions. Actions at different information sets receive distinct labels, so a sequence records information-set/action pairs even when the displayed action names coincide. Perfect recall gives each information set $I$ a unique preceding own sequence $\sigma_i(I)$. Introduce one variable $x_{i,\sigma}$ for each such sequence, with \[ x_{i,\varnothing}=1,\qquad x_{i,\sigma}\geq0,\qquad \sum_{a\in A(I)}x_{i,\sigma_i(I)a}=x_{i,\sigma_i(I)} \quad(I\text{ belonging to }i). \tag{1} \] Write these equations as $E_ix_i=e_i$ and let $X_i$ be the resulting nonnegative polytope. Its size is polynomial in the listed tree. Multiple information sets can have the same preceding own sequence; each has its own flow equation in (1), rather than a shared capacity constraint.

Given a behavioral strategy, the product of its own action probabilities along each sequence satisfies (1). Conversely, for a feasible realization plan define \[ b_{I,a}=\frac{x_{i,\sigma_i(I)a}}{x_{i,\sigma_i(I)}} \quad\text{if }x_{i,\sigma_i(I)}>0, \tag{2} \] and choose any action distribution if the denominator is zero. In that case nonnegativity and (1) force every immediate extension to be zero. Induction on sequence length proves that products under (2) recover all coordinates of $x_i$, including zero-probability sequences. Consequently these two representations induce identical leaf probabilities against every opponents' profile. They also represent exactly the same available unilateral payoff improvements.

For a leaf $\ell$, let $\sigma_i(\ell)$ be player $i$'s complete own sequence along its path, and let $\pi_c(\ell)$ be the product of chance probabilities there. Expected utilities are \[ U_i(x)=\sum_{\ell}u_i(\ell)\pi_c(\ell) \prod_h x_{h,\sigma_h(\ell)}. \tag{3} \] This is multilinear in the players' realization plans. With opponents fixed, write it as $c_i(x_{-i})^Tx_i$, by collecting the terms with the same own sequence. All coefficients of $c_i$ are explicit polynomials in the other players' variables, with a polynomial number of leaf terms.

Eliminating the universal deviation quantifier

At fixed $x_{-i}$, player $i$'s best-response problem is the linear program \[ \max_y c_i(x_{-i})^Ty \quad\text{subject to }E_iy=e_i,\ y\geq0. \tag{4} \] Its dual has unrestricted real variables $\lambda_i$ and is \[ \min_{\lambda_i}e_i^T\lambda_i \quad\text{subject to }E_i^T\lambda_i\geq c_i(x_{-i}). \tag{5} \] The primal is feasible and bounded because realization plans are nonempty and all their coordinates lie in $[0,1]$. Finite-dimensional linear-program duality therefore supplies an attained dual optimum. This statement remains valid when the fixed opponents' coordinates are arbitrary real numbers; it does not require them to be rational.
Proposition: A profile $x\in\prod_iX_i$ is a Nash equilibrium if and only if there exist real vectors $\lambda_i$ such that, for every $i$, \[ E_i^T\lambda_i\geq c_i(x_{-i}),\qquad c_i(x_{-i})^Tx_i=e_i^T\lambda_i. \tag{6} \]
Proof: Suppose (6) holds. For any feasible deviation $y$, weak duality gives $c_i(x_{-i})^Ty\leq e_i^T\lambda_i=c_i(x_{-i})^Tx_i$. Thus no realization-plan deviation helps, and the behavioral equivalence proved above gives the Nash inequalities in the original model. Conversely, at a Nash profile $x_i$ attains the optimum of (4). Strong duality and dual attainment provide $\lambda_i$ satisfying (6). Do this separately for each player. ∎

Combine (1), (6), and $U_j(x)\geq t_j$ for $j\in J$. This is a purely existential system of polynomial equalities and non-strict inequalities. There is one pair of realization/dual vectors per player, and the listed tree bounds the total number of sequences, constraints, and payoff terms. Chance products have polynomial bit length because their denominator and numerator bit lengths add along paths. If desired, every long product in (3) can be replaced by auxiliary multiplication variables and quadratic equalities/equalities, using one gate variable per product step. This also makes clear that no exponentially expanded strategic-form payoff table is hidden in the encoding. We have proved membership in $\exists\mathbb R$.

From a scalar objective to player thresholds

The source proves $\exists\mathbb R$-hardness for deciding whether some Nash equilibrium achieves a rational linear objective \[ \omega(U)=\sum_i w_iU_i\geq\lambda. \tag{7} \] Construct an additional passive player $0$ whose utility at each terminal leaf is \[ u_0(\ell)=\sum_iw_iu_i(\ell). \] It has no decisions. If the formal encoding requires every player to have an information set, add a root node with its sole available action. Retain the original tree, chance probabilities, and every original player's utility. Set $J=\{0\}$ and $t_0=\lambda$.

Original-player deviations and payoffs are unchanged, while player $0$ has no alternative action. Thus projecting any new-game Nash equilibrium onto the original players gives an old-game equilibrium, and every old-game equilibrium extends to one in the new game. Linearity of expectation gives $U_0=\sum_iw_iU_i$, so the threshold for player $0$ holds exactly when (7) does. The construction has polynomial size and rational bit complexity even if the objective weights have either sign. It proves hardness for the vector-threshold language and completes the classification together with the preceding membership proof.

Theorem (Reconstructed classification and vector formulation): Given an explicitly listed finite perfect-recall extensive-form game with binary-encoded rational chance probabilities and terminal utilities, an input number of players, a player subset $J$, and rational thresholds $(t_j)_{j\in J}$, deciding whether a behavioral Nash equilibrium $b$ exists with $U_j(b)\geq t_j$ for every $j\in J$ is $\exists\mathbb R$-complete. The lower bound is conditional on the published scalar-objective hardness theorem cited below; the vector version follows by the passive-player reduction, rather than being claimed as a newly discovered open-problem resolution.
Proof: The realization-plan constraints (1), best-response dual certificates (6), and threshold inequalities form the polynomial existential-real system proved above. Behavioral equivalence proves that its solutions are exactly the required equilibria with thresholds. For hardness, the passive player's expected utility equals the scalar objective (7), and the construction preserves all original-player deviations and all equilibria under projection and extension. The cited scalar hardness therefore transfers by a polynomial-time many-one reduction. ∎

Checks against misleading simplifications

A two-player coordination example distinguishes equilibrium existence from successful threshold selection. Give both players payoff $2$ at $(A,A)$, $1$ at $(B,B)$, and $0$ off the diagonal, representing the game as two hidden sequential actions. Its pure equilibria yield $2$ and $1$; its interior equilibrium mixes $A$ with probability $1/3$ for each player and yields $2/3$. A threshold $3/2$ for either player accepts only the high-payoff equilibrium. A generic exact equilibrium procedure could return either other equilibrium and would not thereby decide the threshold question correctly.

The real variables in (6) need not admit polynomial-bit rational values. Therefore the existential encoding is not an NP certificate argument. Nor does the fixed-point search classification immediately decide whether a payoff-favorable fixed point exists. These are different quantifier and output requirements. The passive-player construction also changes the number of players, so it does not prove hardness for every previously fixed player count. Nothing here establishes chance-free hardness if the imported scalar hardness proof uses chance.

Verification and final scope. The proof checks both directions of realization-plan equivalence, attained best-response duality, and the passive-player payoff identity. Its lower bound depends on Cheval, Horn, Paul, and Shirmohammadi's cited Theorem 2 and Section 6.1. The scalar classification was already published; this reconstruction makes its vector-threshold implication explicit. Neither the supplied finite-check programs nor this revision establishes a new external computational validation. Fixed-player, chance-free, strict-threshold, and approximate variants remain outside the proved statement.

Completion Estimate

100%

This is a post hoc, heuristic estimate for the full catalogue target. The canonical target is the general perfect-recall vector-threshold classification. The retained realization-plan dual encoding and passive-player reduction account for that target, using the published scalar hardness theorem. The estimate denotes coverage of this known classification and its stated formulation variant, not novelty, external verification, or completion of fixed-player and chance-free variants.

Reference and attribution

The external scalar hardness result is Theorem 2 and Section 6.1 of Vincent Cheval, Florian Horn, Soumyajit Paul, and Mahsa Shirmohammadi, On the Complexity of the Optimal Correlated Equilibria in Extensive-Form Games, arXiv:2507.11509v2 (2026). https://arxiv.org/pdf/2507.11509v2. The realization-plan dual certificate and passive-player equivalence are proved explicitly here. The paper's historical discussion of an older unresolved classification should not be read as its final result.

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