Move Complexity and Surplus in Maker Games
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Definitions and mathematical statement
The record combines three questions. Let $K_\infty$ denote the complete graph on a countably infinite vertex set, and write $R_M(G)$ for the source's minimum number of moves in which Maker can force a copy of a finite target graph $G$; put $R_M(n)=R_M(K_n)$. In the usual edge-claiming interpretation, a copy is an injective vertex map carrying each target edge to an edge claimed by Maker. A guaranteed time takes a minimum over Maker strategies and a worst case over legal opponent strategies. The source does not specify the move rules, player order, or whether moves count Maker turns or both players' turns.- The supplied bounds are \[2^{n/2}\leq R_M(n)\leq C2^n.\] Can their gap be closed or reduced? The source gives no particular proposed sharper function or explicit range of $n$ for the displayed bounds.
- For a $d$-regular graph $G$ on $n$ vertices, is there a universal constant $c>1$ such that \[R_M(G)\geq c^d n\] for every such $G$ in the intended parameter range? The universal constant in this question need not be the constant $C$ in the first bound. The degree range and move normalization require clarification: for instance, with single-edge Maker moves on $K_\infty$, a matching on $n$ vertices can be claimed using $n/2$ Maker moves, so the literal inclusion of all $1$-regular graphs is incompatible with the proposed inequality. No missing degree restriction or multiplicative prefactor is silently inserted.
- In a Maker--Breaker game on the cells of an $n\times n^2$ grid, can Breaker's trivial upper bound on Maker's surplus in a row or column be improved, and is the correct order $\Theta(\sqrt{n\log n})$? Here the record is internally inconsistent: the original statement gives the trivial upper bound as $\sqrt n$, whereas the clean and current statements give it as $n$. A nonnegative quantity bounded above by $\sqrt n$ cannot simultaneously have order $\Theta(\sqrt{n\log n})$ as $n\to\infty$. Both versions are retained for review. The source does not define the surplus or its optimization/time convention. A common signed count for a line $L$ would be $|M\cap L|-|B\cap L|$, with $M,B$ the claimed cells, but whether this is maximized over lines, over intermediate times, or in a minimax or random-player model is not supplied.
Short English statement
The record asks about clique construction time, an exponential-in-degree lower bound for regular targets, and grid surplus. The two source versions disagree on the grid's trivial bound ($\sqrt n$ versus $n$), and the regular-graph question needs a degree range and move convention.Sources
- Local UnsolvedMath registry, permanent ID 30000747, source problem catalogue entry, Move Complexity and Surplus in Maker Games, proposed year 2007; no individual proposer supplied.
- Supplied citation: Mini-Workshop: Positional Games (2008), Oberwolfach Reports, DOI 10.4171/owr/2007/20, pp. 1073--1114: https://doi.org/10.4171/owr/2007/20. Supplied literature label: original Oberwolfach report.
Statement licence: CC-BY-SA-4.0 · Source file
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