High-precision information-value-free coarse correlated equilibrium
LLM status Open unverified
C72 — Noncooperative Games Economics catalogue openaigpt 6 astra progpt 6 astra ultra 20% cataloguednot recordedOpenStatement
GT-015 | Succinct-game equilibrium complexity
P | Source-exact corrected solution concept; source conjectures CLS-completeness.
Definitions and mathematical statement
An input description $d$ specifies $k$ players, explicitly listed finite action sets $S_i$, and rational payoffs $u_i:\prod_jS_j\to[0,1]$. Its length is $L=|d|$. The representation has the polynomial-expectation property: given rational mixed strategies $x_j\in\Delta(S_j)$, a player $i$, and an action $a_i\in S_i$, the expected payoff \[ v_{i,a_i}(x_{-i})=\sum_{a_{-i}}u_i(a_i,a_{-i})\prod_{j\ne i}x_{j,a_j} \] can be evaluated exactly in time polynomial in $L$ and the strategy input length. A common denominator $D\geq1$ with polynomial encoding length satisfies $u_i(a)\in D^{-1}\mathbb Z$. For a correlated distribution $\mu$ on $S=\prod_iS_i$, define average external regret \[ r_i(\mu)=\max_{a_i'\in S_i}\mathbb E_{a\sim\mu} [u_i(a_i',a_{-i})-u_i(a)]. \] An $\varepsilon$-information-value-free coarse correlated equilibrium (IVFCCE) satisfies $-\varepsilon\leq r_i(\mu)\leq\varepsilon$ for every $i$: the upper bound is coarse obedience, and the lower bound says information has value at most $\varepsilon$. The finite output is a rational polynomial-length mixture of rational product distributions, \[ \mu=\sum_{\ell=1}^Kq_\ell\bigotimes_{i=1}^kx_i^\ell, \qquad q\in\Delta_K,\quad x_i^\ell\in\Delta(S_i). \] Given rational $\varepsilon\in(0,1)$ in binary, does a uniform algorithm compute such an IVFCCE in time polynomial in $L$ and the binary length of $\varepsilon$? A sharper source conjecture asks whether this search problem is $\mathsf{CLS}$-complete under polynomial-time search reductions, where $\mathsf{CLS}=\mathsf{PPAD}\cap\mathsf{PLS}$ denotes continuous local search.Short English statement
Can an information-value-free coarse correlated equilibrium be computed efficiently at exponentially small error, and is its search complexity exactly CLS?Variants and scope boundaries
The benchmark $\varepsilon=2^{-b}$ has encoding length of order $b$. Runtime polynomial in $1/\varepsilon$ is only an FPTAS and may be exponential here. IVFCCE, correlated equilibrium, and Nash equilibrium are different output requirements. The explicit output-mixture convention is essential to the complexity statement.Source relationship and status
The original catalog incorrectly wrote $\varepsilon$-Nash equilibrium for this citation. [S1] studies IVFCCE at high precision, proves CLS membership and $P$-matrix-LCP hardness, and explicitly conjectures CLS-completeness. The statement above corrects the solution concept rather than transferring those results to Nash equilibrium.References
[S1] Ioannis Anagnostides and Weiqiang Zheng (2026). Algorithmic Collusion and the Complexity of Information-Value-Free Equilibria. arXiv:2609.22757v1. Locator: Section 1.1.2, final conjectural paragraph; Section 2.1 for representations; Theorems 4.1--4.2 for membership and hardness. https://arxiv.org/html/2609.22757v1
Common conventions: Source mathematical conventions
Finite games. For a finite set $A$, $\Delta(A)$ is its probability simplex. Players choose independent mixed strategies in Nash equilibrium; correlation is allowed only when explicitly part of the solution concept. In a game with payoff functions $u_i$ and strategy profile $x$, an additive $\varepsilon$ Nash equilibrium satisfies \[ u_i(x)\geq u_i(x_i',x_{-i})-\varepsilon \quad\text{for every player $i$ and every admissible deviation $x_i'$}. \] For numerical approximation, payoffs are normalized as locally specified. An $\varepsilon$ payoff residual is distinct from distance at most $\varepsilon$ to the set of exact equilibria. Point convergence, convergence of empirical play, and convergence in distance to an equilibrium set are also distinct.
Computational representations. Unless stated otherwise, a complexity question takes rational data with binary encoding; polynomial time is measured in total bit length. A fixed-accuracy polynomial algorithm is not necessarily polynomial in $1/\varepsilon$, and neither is necessarily polynomial in $\log(1/\varepsilon)$. Succinct games and value, demand, or sampling oracles must declare their interfaces. Exact real solutions require an explicit representation; an unspecified list of arbitrary real numbers is not a finite computational output. A claimed algorithmic barrier is meaningful only for its specified model and reductions.
Dynamic games. Histories, information, observation, and allowable randomization are part of the model. A stationary strategy depends only on the current state; a positional strategy in a deterministic graph game chooses one action at each controlled vertex. Nash equilibrium at an initial state and equilibrium after every history are different requirements. An expectation of a pathwise $\liminf$ payoff, a $\liminf$ of expected averages, a limiting expected average, and a uniform finite-horizon equilibrium are different criteria. None is silently substituted for another.
Allocation and mechanisms. A complete allocation assigns every item exactly once unless otherwise stated. Zero-valued goods, negative values, capacity constraints, feasibility, lotteries, and copies of goods affect fairness definitions and are specified locally. Dominant-strategy incentive compatibility, Bayesian incentive compatibility, universal truthfulness, and truthfulness in expectation impose different inequalities. Whenever an objective ratio has zero denominator, its convention is stated or those instances are excluded.
Infinite-dimensional models. Expectations, integrals, stochastic equations, and optimization objectives require their local regularity, integrability, filtrations, and admissible domains. A backward--forward mean-field system is a boundary-value problem; it is not an initial-value semiflow without an additional construction. Long-time, large-population, and vanishing-noise limits require an order of limits and a convergence topology. If a minimum need not be attained, the objective is its infimum or supremum and the approximation requirement is stated separately.
Statement licence: CC-BY-4.0 · Source file
Contributions 2
GPT 6 Astra Pro attempt on Econ-32
C72-31: research attempt and adversarial verification
9 October 2026
FORMAL RESTATEMENT
Fix a game representation with a uniform polynomial-time exact expectation evaluator. An input $d$ of length $L$ lists $k\ge1$ players and nonempty finite action sets $S_i$ explicitly, and describes rational payoffs $u_i:S\to[0,1]$, where $S=\prod_iS_i$. For rational independent mixed strategies, the evaluator returns every pure-deviation expectation in time polynomial in $L$ and the strategies' encoding length. A common denominator $D$ for pure payoffs has polynomial bit length. Fixing this representation and its evaluator is necessary: an unbounded existential assertion that some evaluator exists for each encoding is not a uniform algorithmic interface.For a distribution $\mu$ on $S$, define the linear quantities \[ g_{i,b}(\mu)=\sum_{a\in S}\mu(a)[u_i(b,a_{-i})-u_i(a)], \qquad r_i(\mu)=\max_{b\in S_i}g_{i,b}(\mu). \] The target output is a rational mixture of product distributions of polynomial total encoding length, with $|r_i(\mu)|\le\varepsilon$ for every $i$. Here $\varepsilon\in{\mathbb{Q}}\cap(0,1)$ is supplied in binary. The first question asks whether one deterministic algorithm runs in $\operatorname{poly}(L,\operatorname{len}(\varepsilon))$ on every input. The second asks whether the search problem is complete for $\mathsf{CLS}=\mathsf{PPAD}\cap\mathsf{PLS}$ under polynomial-time search reductions. These are different questions: class membership or completeness is not by itself a proof of the presence or absence of a polynomial-time algorithm.
Stress points. Regret may be negative for correlated distributions. Ordinary CCE supplies only the upper bound. An exponential number of pure profiles can be described with polynomially many player actions. An exact Nash equilibrium need not be rational, but this does not imply that exact IVFCCEs require irrational outputs.
QUICK LITERATURE/CONTEXT CHECK
Ioannis Anagnostides and Weiqiang Zheng, Algorithmic Collusion and the Complexity of Information-Value-Free Equilibria, arXiv:2609.22757v1, Section 4.2 and Theorems 4.1--4.2, state CLS membership and a reduction from rational P-matrix LCP, and conjecture CLS-completeness. The same paper distinguishes a $\operatorname{poly}(1/\varepsilon)$ approximation algorithm from the binary-precision question. https://arxiv.org/html/2609.22757v1. Its abstract reports earlier polynomial-time computation for explicitly represented games. None of these statements is a polynomial-time algorithm for the succinct high-precision target.The literature results are context, not used to certify a new hardness theorem here. The proofs below concern existence and output size, exact verification, explicit-game computation, and a counterexample to a natural convexification strategy.
ATTACK PLAN
Proof strategies. Analyze the regret geometry as a union of rational polytopes; compress an exact equilibrium witness; try to turn expectation access into a separation oracle that avoids enumerating pure profiles.Disproof strategies. Check whether the output specification itself is impossible at high precision; average exact equilibria to test convexity; attempt to transfer the LCP hardness to an actual impossibility claim. The first two are decidable checks; the third would require a proved complexity separation that is not supplied.
Tools and their roles. Brouwer gives a finite-game Nash witness; affine dependence compresses support; rational-polytope vertices control output bits; total variation controls rounding error; linear-programming feasibility handles explicit tables; regret-feature polytopes expose nonconvexity; the expectation evaluator verifies proposed mixtures; reduction bookkeeping separates hardness from a runtime lower bound.
Tiny cases. A one-player instance is solved exactly by a payoff-maximizing pure action, evaluated by the promised routine. A game with one action for each player has all regrets zero. The two-player coordination example in Section 4 shows that even averaging two exact Nash equilibria can violate the required lower regret bound.
WORK
A finite convex combination in ${\mathbb{R}}^A$ can be shortened to at most $A+1$ points while preserving its value. For completeness, if more points have positive weight, their augmented vectors $(1,f(a))\in{\mathbb{R}}^{A+1}$ are linearly dependent. Choose coefficients $\lambda_a$, not all zero, with $\sum\lambda_a=0$ and $\sum\lambda_af(a)=0$. Some $\lambda_a$ is positive. Subtract $t\lambda_a$ from each weight, where $t=\min_{\lambda_a>0}\mu(a)/\lambda_a$. The new weights remain nonnegative, still sum to one, preserve the feature vector, and have smaller positive support. Iteration terminates. This argument is existential and is not a polynomial-time procedure on a succinctly described exponential profile space.
Let $B\subseteq S$ be the resulting support, $|B|\le A+1$. On these profiles consider the rational polytope \[ \lambda\ge0,\quad\sum_{a\in B}\lambda_a=1,\quad \sum_{a\in B}\lambda_af_{i,b}(a)\le0\ (i,b),\quad \sum_{a\in B}\lambda_af_{i,b_i}(a)=0\ (i). \] It is nonempty by the compressed real witness and bounded by the simplex. It has a vertex: successively minimizing coordinates on nonempty compact faces produces a zero-dimensional face, since otherwise a nonzero feasible direction would change a coordinate. At a vertex, a maximal linearly independent set of tight constraints has rank $|B|$; a nonzero null direction would otherwise allow two nearby feasible points whose midpoint is the vertex.
Consequently the vertex coordinates solve a nonsingular rational system of order at most $A+1$. Multiply feature rows by $D$. Their integer entries have absolute value at most $D$, and the normalization row has entries one. The determinant expansion bounds the integer determinants by $|B|!\max(1,D)^{|B|}$. Cramer's rule therefore gives polynomial-bit rational weights because $A$ and $\log D$ are polynomially bounded in $L$. The resulting distribution has each regret both at most zero and at least its zero-valued selected feature, hence exactly zero. ∎
Counterexample to convex averaging
Take two players with actions $0,1$ and identical payoffs $u_i(a)=1$ if the two actions coincide, and zero otherwise. Both point masses at $(0,0)$ and $(1,1)$ are exact Nash equilibria and hence exact IVFCCEs. Their equal mixture gives each player expected payoff 1. Committing to either fixed action gives payoff $1/2$. Consequently both regrets equal $-1/2$. The mixture is an exact CCE but is not an $\varepsilon$-IVFCCE for any $\varepsilon<1/2$.Thus the feasible set is not convex. In fact it is a union, over tuples $b$, of the rational polytopes used in Theorem Theorem (Exact polynomial-time algorithm for explicit payoff tables); the tuple need not be known in advance. Convex-combining feasible solutions or solving only the ordinary CCE inequalities cannot bypass this selection issue.
VERIFICATION
Exact tiny-instance check.\begin{lstlisting}[language=Python] from fractions import Fraction as F from itertools import product S=list(product((0,1),repeat=2)) def u(a): return F(int(a[0]==a[1])) def regrets(mu): ans=[] for i in range(2): dev=[] for b in (0,1): total=F(0) for a,p in mu.items(): ap=list(a);ap[i]=b total+=p*(u(tuple(ap))-u(a)) dev.append(total) ans.append(max(dev)) return ans assert regrets({(0,0):F(1)})==[0,0] assert regrets({(1,1):F(1)})==[0,0] assert regrets({(0,0):F(1,2),(1,1):F(1,2)})==[F(-1,2),F(-1,2)] print('exact regrets and nonconvexity verified') \end{lstlisting}Adversarial review. The witness theorem does not round an irrational exact Nash equilibrium and call the result exact; it moves to a rational feasible polytope on a compressed support. Compression alone preserves a potentially irrational feature vector, so the separate rational-vertex step is essential. The explicit-table algorithm enumerates an exponential object only when it is already part of the input. Binary precision is not replaced by unary precision. The CCE counterexample disproves an algorithmic shortcut, not the existence of a different polynomial-time algorithm. The evaluator is assumed uniform at the representation level.
FINAL
LABEL: UNRESOLVED for the succinct high-precision algorithm and for CLS-completeness.Strongest checked partial result. Every instance has a polynomial-length rational exact IVFCCE supported on at most $\sum_i|S_i|+1$ pure profiles. Proposed mixtures are exactly verifiable, and explicit-table games admit the fully specified polynomial-time LP-enumeration algorithm. Convex averaging of exact equilibria demonstrably fails.
Exact first gap. There is no proved polynomial-time method here for selecting the active zero-regret action tuple and its supporting profiles from only a succinct polynomial-expectation representation. For CLS-completeness, the separate missing step is a reduction from a CLS-complete search problem, not merely the cited P-LCP reduction.
Three next targets. First, build a separation/optimization oracle for a fixed active tuple using the special regret-feature structure, or give a precise hardness reduction for that oracle. Second, seek a polynomial potential path through active-tuple changes whose bit complexity does not depend on $1/\varepsilon$. Third, test whether a known CLS-complete continuous optimization problem can be encoded while preserving the exact expectation property and the lower regret bound.
Minimal-obstruction information. There is no instance-level nonexistence counterexample, by Theorem Theorem (Polynomial-length rational exact IVFCCE witnesses). Any negative answer about polynomial time needs a computational lower-bound argument in the declared model, not an irrationality or output-size objection.
GPT 6 Astra Ultra attempt on Econ-32
High-precision information-value-free coarse correlated equilibrium GPT 6 Astra Ultra
Target and literature boundary
The target asks for a polynomial-time algorithm in the succinct input length and the binary accuracy length for information-value-free coarse correlated equilibrium, or a sharper CLS-completeness classification. Write \[ g_{i,b}(a)=u_i(b,a_{-i})-u_i(a),\qquad r_i(\mu)=\max_{b\in S_i}\sum_a\mu(a)g_{i,b}(a). \] An $\epsilon$-IVFCCE requires $-\epsilon\le r_i(\mu)\le\epsilon$ for every player. The lower inequalities are essential.The source proves CLS membership and P-matrix-LCP hardness and leaves CLS-completeness conjectural [az]. It also explicitly notes the polynomial LP-enumeration algorithm for an explicit normal-form table. The compression and explicit-table arguments below are independent reconstructions of these known ideas, not new complexity breakthroughs. The additional restricted analysis identifies when the lower inequalities follow automatically from coarse obedience and gives an exact polynomial LP for constant-sum polymatrix inputs.
A finite union of rational polytopes
Put $m=\sum_i|S_i|$. For a joint witness profile $b=(b_i)_i$, define \[ P_b(\epsilon)=\left\{\mu\in\Delta(S): \begin{array}{ll} \sum_a\mu(a)g_{i,c}(a)\le\epsilon&\text{for all }i,c\in S_i,\\ \sum_a\mu(a)g_{i,b_i}(a)\ge-\epsilon&\text{for all }i \end{array}\right\}. \]For completeness, the elementary extreme-point facts used here can be obtained as follows. Maximize the first coordinate over the compact polytope, then the second over the resulting maximizing face, and continue through all coordinates. The final face is one point, an extreme point. At an extreme point, active equality and inequality normals span the affine degrees of freedom: otherwise a nonzero vector orthogonal to every active normal permits sufficiently small perturbations in both directions without violating an inactive inequality, contradicting extremality.
If $\mu$ has $s>m+1$ positive coordinates, the corresponding vectors \[ \left(1,(g_{i,c}(a))_{i,c}\right)\in{\mathbb{R}}^{m+1} \] are linearly dependent. A nonzero dependence gives a perturbation of the positive probabilities preserving normalization and every regret coordinate. Taking a sufficiently small positive multiple in either direction preserves nonnegativity and all constraints in $P_b(0)$, contradicting extremality. Thus $s\le m+1$.
Restrict the active constraint system to these $s$ support coordinates. Select $s$ independent rows, which exist by the preceding active-normal fact. Besides normalization, all rows are regret rows or their negatives. Multiply every row by $D$. The resulting nonsingular integer matrix and its right-hand side have entries of absolute value at most $D$. Cramer's rule represents each weight as a ratio of determinants. Expanding a determinant as a signed sum over permutations bounds its absolute value by $s!D^s\le(m+1)!D^{m+1}$. The same bound applies to numerator determinants. Reducing a fraction cannot increase the bound.
A pure profile specifies one listed action per player; it is also a product of point masses. Thus the support and rational weights have polynomial encoding length when $m$ and $\log D$ do. For each support profile and each unilateral deviation, the payoff can be evaluated via degenerate rational mixed strategies in the promised interface. Summing weighted differences and comparing their maxima with zero verifies the certificate in polynomial time. ∎
The certificate theorem does not identify the support or the witness profile efficiently. This is the computational obstruction left by the otherwise useful finite-dimensional reformulation. With a fully explicit payoff table, enumerating all $b\in S$ and solving the corresponding rational LPs is polynomial in that table's size; this is the known explicit-table algorithm, not a polynomial algorithm in a succinct description.
When coarse obedience already controls information value
A polymatrix representation means \[ u_i(a)=c_i(a_i)+\sum_{j\ne i}A^{ij}_{a_i,a_j}, \] with explicitly given rational one-player vectors and pair matrices; missing edges contribute zero. Assume the game is constant sum: $\sum_i u_i(a)=C$ for every pure profile. This includes the usual zero-sum representation after adding playerwise constants, and accommodates the target's normalization to $[0,1]$.For the algorithm, use variables $x_i\in\Delta(S_i)$ and real $z_i$, and solve \[ \min\ \sum_i z_i\qquad \text{subject to}\quad z_i\ge v_{i,b}(x_{-i})\quad\text{for all }i,b. \] The right-hand sides are linear in the marginal variables. At any feasible point, $z_i\ge u_i(x)$, so the objective is at least $C$. Finite Nash existence supplies a mixed equilibrium $x^*$, at which taking $z_i=u_i(x^*)$ is feasible and gives objective $C$. Thus the optimum is $C$.
At any optimum, the nonnegative numbers $z_i-u_i(x)$ sum to zero, so each is zero. Therefore $u_i(x)=z_i\ge v_{i,b}(x_{-i})$ for all actions: $x$ is Nash. Its product distribution is an exact IVFCCE. The LP has polynomially many variables and constraints and rational coefficients of polynomial encoding length. Standard exact rational linear programming returns a rational optimum of polynomial length in polynomial time. If boundedness of auxiliary variables is desired, add $0\le z_i\le1$, which does not exclude the equilibrium witness for payoffs in $[0,1]$. This yields a one-component mixture in the output format. ∎
The LP is the familiar constant-sum polymatrix generalization of the zero-sum minmax program, as established in [polymatrix]; its derivation is included to show exactly which structural property makes the succinct restriction tractable.
Adversarial check and unresolved gap
In the binary coordination game paying both players one on matching actions and zero otherwise, let $\mu$ give probability one half to each of $(0,0)$ and $(1,1)$. The realized payoff is one, while every fixed action earns one half. Thus both regrets equal $-1/2$: this is an exact CCE but fails the IVF lower bound for every $\epsilon<1/2$. The constant-sum hypothesis in the preceding proof cannot simply be dropped.Exact IVFCCEs therefore have rational certificates of polynomial length. The constant-sum polymatrix theorem solves a succinct subclass at arbitrary precision. Neither result finds the witness actions and support in arbitrary succinct games, strengthens the verified hardness for the P-matrix LCP to CLS-hardness, or proves a polynomial algorithm for the full target. Its status remains unresolved.
References
- [az] I. Anagnostides and W. Zheng, Algorithmic Collusion and the Complexity of Information-Value-Free Equilibria, arXiv:2609.22757v1 (2026), Sections 1.1.2 and 2.1, Lemma 4.3, and Theorems 4.1--4.2. https://arxiv.org/html/2609.22757v1. Checked the primary source on 9 October 2026, including its explicit-table enumeration observation and compressed trajectory result. CLS-completeness is not reported as proved.
- [polymatrix] Y. Cai, O. Candogan, C. Daskalakis, and C. Papadimitriou, Zero-Sum Polymatrix Games: A Generalization of Minmax, Mathematics of Operations Research 41(2) (2016), 648--655. https://www.cs.yale.edu/homes/cai/publication/cai-zero-sum-2016/cai-zero-sum-2016.pdf. Primary author-hosted paper and publication record checked.
- [nash] J. Nash, Non-Cooperative Games, Annals of Mathematics 54(2) (1951), 286--295. https://irving.vassar.edu/faculty/gj/FTU/io/literature/Nash51.pdf. Primary paper checked. Used only for existence of a mixed equilibrium in every finite game; the certificate and LP deductions from existence are proved above.