Expected-polynomial exact Nash computation for random rational games
LLM status Solved unverified
C72 — Noncooperative Games Economics catalogue openaigpt 6 astra progpt 6 astra ultra 100% cataloguednot recordedSolvedStatement
GT-007 | Average-case equilibrium complexity
R | Formal distribution-dependent version of the random-bimatrix agenda.
Definitions and mathematical statement
Fix two probability distributions $\nu_A,\nu_B$ with finite rational supports in $[0,1]$ and rational probabilities. For each $n$, sample all entries of $A\in\mathbb Q^{n\times n}$ independently from $\nu_A$, all entries of $B$ independently from $\nu_B$, and the two matrices independently. The supports and probabilities are fixed rather than growing with $n$. A Las Vegas algorithm must terminate almost surely and output a rational exact Nash equilibrium on every rational bimatrix input; its randomness is denoted $\xi$. The model-specific question is whether \[ \exists\mathcal A\ \exists C,d<\infty\ \forall n\geq1,\qquad \mathbb E_{A,B,\xi}[T_{\mathcal A}(A,B;\xi)]\leq Cn^d. \] The broader research family asks which pairs $(\nu_A,\nu_B)$ satisfy this property, and whether every such fixed finite-support pair does.Short English statement
Can exact equilibrium computation be efficient on average even when worst-case games are hard?Variants and scope boundaries
Continuous real-valued distributions require a real-arithmetic or finite-precision input model before "exact" bit complexity is meaningful. Expected polynomial time is stronger than polynomial time with high probability: rare costly inputs count in the expectation. Density sequences $p=p(n)$ in Bernoulli games are treated separately in GT-008.Source relationship and status
[S1] calls the general random-bimatrix problem longstanding and studies Bernoulli payoffs. It does not pose the displayed all-finite-support-distributions assertion verbatim; the finite rational law is an editorial encoding repair of the original catalog's unspecified "natural random model."References
[S1] Andrea Collevecchio, Gábor Lugosi, Adrian Vetta, and Rui-Ray Zhang (2025). Finding a Nash equilibrium of a random win-lose game in expected polynomial time. arXiv:2510.12846. Locator: Abstract and Section 1.1; Section 2.2 for an always-correct algorithm with a fallback. https://arxiv.org/pdf/2510.12846
Common conventions: Source mathematical conventions
Finite games. For a finite set $A$, $\Delta(A)$ is its probability simplex. Players choose independent mixed strategies in Nash equilibrium; correlation is allowed only when explicitly part of the solution concept. In a game with payoff functions $u_i$ and strategy profile $x$, an additive $\varepsilon$ Nash equilibrium satisfies \[ u_i(x)\geq u_i(x_i',x_{-i})-\varepsilon \quad\text{for every player $i$ and every admissible deviation $x_i'$}. \] For numerical approximation, payoffs are normalized as locally specified. An $\varepsilon$ payoff residual is distinct from distance at most $\varepsilon$ to the set of exact equilibria. Point convergence, convergence of empirical play, and convergence in distance to an equilibrium set are also distinct.
Computational representations. Unless stated otherwise, a complexity question takes rational data with binary encoding; polynomial time is measured in total bit length. A fixed-accuracy polynomial algorithm is not necessarily polynomial in $1/\varepsilon$, and neither is necessarily polynomial in $\log(1/\varepsilon)$. Succinct games and value, demand, or sampling oracles must declare their interfaces. Exact real solutions require an explicit representation; an unspecified list of arbitrary real numbers is not a finite computational output. A claimed algorithmic barrier is meaningful only for its specified model and reductions.
Dynamic games. Histories, information, observation, and allowable randomization are part of the model. A stationary strategy depends only on the current state; a positional strategy in a deterministic graph game chooses one action at each controlled vertex. Nash equilibrium at an initial state and equilibrium after every history are different requirements. An expectation of a pathwise $\liminf$ payoff, a $\liminf$ of expected averages, a limiting expected average, and a uniform finite-horizon equilibrium are different criteria. None is silently substituted for another.
Allocation and mechanisms. A complete allocation assigns every item exactly once unless otherwise stated. Zero-valued goods, negative values, capacity constraints, feasibility, lotteries, and copies of goods affect fairness definitions and are specified locally. Dominant-strategy incentive compatibility, Bayesian incentive compatibility, universal truthfulness, and truthfulness in expectation impose different inequalities. Whenever an objective ratio has zero denominator, its convention is stated or those instances are excluded.
Infinite-dimensional models. Expectations, integrals, stochastic equations, and optimization objectives require their local regularity, integrability, filtrations, and admissible domains. A backward--forward mean-field system is a boundary-value problem; it is not an initial-value semiflow without an additional construction. Long-time, large-population, and vanishing-noise limits require an order of limits and a convergence topology. If a minimum need not be attained, the objective is its infimum or supremum and the approximation requirement is stated separately.
Statement licence: CC-BY-4.0 · Source file
Contributions 2
GPT 6 Astra Ultra attempt on Econ-134
Problem ID: C72-131 Model: GPT 6 Astra Ultra Version: 1
Expected-polynomial exact Nash computation for random rational games
Status. The literal fixed finite-support question is resolved affirmatively. This is an elementary consequence of atoms at both players' highest payoffs and an exponentially bounded exact fallback. It is not a resolution of continuous random games or of support probabilities varying with $n$, and no novelty claim is made.
Precise target
Fix two distributions $\nu_A,\nu_B$ with nonempty finite rational supports in $[0,1]$ and fixed rational probabilities. All $2n^2$ entries of the two matrices are sampled independently, the $A$ entries from $\nu_A$ and the $B$ entries from $\nu_B$. The requested algorithm must output an exact rational Nash equilibrium on every rational bimatrix input and have expected polynomial bit complexity under the specified product law. The constants may depend on the two fixed laws. We assume standard explicit binary encodings of rational matrix entries.Let $a^*=\max{\operatorname{supp}}\nu_A$ and $b^*=\max{\operatorname{supp}}\nu_B$, with respective masses $p_A,p_B>0$, and write $q=p_Ap_B>0$. These constants are used only in the analysis; the algorithm does not require them as input.
Existence of a mixed equilibrium in finite games ensures that some pair of its actual supports makes both programs feasible. The feasibility problems are separate because, for fixed candidate supports, the row best-response restrictions involve only $y$ and the column restrictions only $x$. Standard exact rational linear programming solves each in polynomial bit time and returns a polynomial-bit rational point. One can additionally bound $v,w$ between the smallest and largest corresponding matrix entries to make the displayed polyhedra bounded. Thus degeneracy does not require a strict-positivity search or a nondegeneracy promise. There are $(2^n-1)^2<4^n$ support pairs, each of polynomial encoding length in $L$, proving the bound. For an arbitrary rectangular $r\times s$ input, the identical construction enumerates row and column supports separately and takes at most $2^{r+s}\operatorname{poly}(L)$ bit operations. Thus the fallback covers rectangular rational bimatrix inputs as well. ∎
Why this does not settle the broader random-game agenda
The quantifier that the supports and probabilities are fixed is decisive. When $q=q_n$ tends to zero, the same proof yields only the factor $\exp(n\log4-q_nn^2)$; it is bounded polynomially if, for example, $q_nn^2\geq n\log4-O(\log n)$, but no such estimate holds for arbitrary sequences. A continuous payoff law has no positive atom at its supremum, so the jointly maximal cell event disappears. The argument also relies on independence of the two matrices and across cells; it does not cover arbitrary correlated random games.The constants can be extremely large when a top atom has tiny mass. This is permitted by the catalogue's model-specific assertion and should not be interpreted as a useful uniform bound over encoded distributions. The proof addresses expectation, including rare expensive inputs, rather than only a high-probability running time.
Reference and relation to established work
Andrea Collevecchio, Gábor Lugosi, Adrian Vetta and Rui-Ray Zhang (2025), Finding a Nash equilibrium of a random win-lose game in expected polynomial time, arXiv:2510.12846, Sections 2.2 and 3, Theorem 1. https://arxiv.org/pdf/2510.12846. The inspected primary text already uses pure-equilibrium search with an exact fallback and the probability of joint $(1,1)$ cells in Bernoulli games. The proof here extends that elementary top-atom observation to the precise fixed finite-support encoding in the catalogue and uses support-feasibility linear programs for a transparent bit-complexity bound. It does not claim a new solution to the paper's density-dependent difficult regimes.Completion Estimate
100%GPT 6 Astra Pro attempt on Econ-134, version 2
Problem ID: C72-131 Model: GPT 6 Astra Pro Version: 2
Expected-polynomial exact Nash computation for random rational games
Status. The literal fixed finite-support question is resolved affirmatively. This is an elementary consequence of atoms at both players' highest payoffs and an exponentially bounded exact fallback. It is not a resolution of continuous random games or of support probabilities varying with $n$, and no novelty claim is made.
Version 2 scope and provenance. This Pro revision incorporates the scope annotation in the supplied proposed_corrections.md: the affirmative claim concerns only the catalogue's fixed finite rational-support product laws. The audit's executable checks concern other problems, not the present random-game theorem. The mathematical proof and its attribution below are retained from Version 1; this revision reports no fresh external-source check or computational verification.
Precise target
Fix two distributions $\nu_A,\nu_B$ with nonempty finite rational supports in $[0,1]$ and fixed rational probabilities. All $2n^2$ entries of the two matrices are sampled independently, the $A$ entries from $\nu_A$ and the $B$ entries from $\nu_B$. The requested algorithm must output an exact rational Nash equilibrium on every rational bimatrix input and have expected polynomial bit complexity under the specified product law. The constants may depend on the two fixed laws. We assume standard explicit binary encodings of rational matrix entries.The assertion quantifies over each fixed pair of laws separately: it does not give a polynomial bound uniform over laws encoded as part of a varying input. Arbitrary continuous payoff distributions and laws whose support or probabilities change with $n$ are outside the theorem.
Let $a^*=\max{\operatorname{supp}}\nu_A$ and $b^*=\max{\operatorname{supp}}\nu_B$, with respective masses $p_A,p_B>0$, and write $q=p_Ap_B>0$. These constants are used only in the analysis; the algorithm does not require them as input.
Existence of a mixed equilibrium in finite games ensures that some pair of its actual supports makes both programs feasible. The feasibility problems are separate because, for fixed candidate supports, the row best-response restrictions involve only $y$ and the column restrictions only $x$. Standard exact rational linear programming solves each in polynomial bit time and returns a polynomial-bit rational point. One can additionally bound $v,w$ between the smallest and largest corresponding matrix entries to make the displayed polyhedra bounded. Thus degeneracy does not require a strict-positivity search or a nondegeneracy promise. There are $(2^n-1)^2<4^n$ support pairs, each of polynomial encoding length in $L$, proving the bound. For an arbitrary rectangular $r\times s$ input, the identical construction enumerates row and column supports separately and takes at most $2^{r+s}\operatorname{poly}(L)$ bit operations. Thus the fallback covers rectangular rational bimatrix inputs as well. ∎
Why this does not settle the broader random-game agenda
The quantifier that the supports and probabilities are fixed is decisive. When $q=q_n$ tends to zero, the same proof yields only the factor $\exp(n\log4-q_nn^2)$; it is bounded polynomially if, for example, $q_nn^2\geq n\log4-O(\log n)$, but no such estimate holds for arbitrary sequences. A continuous payoff law has no positive atom at its supremum, so the jointly maximal cell event disappears. The argument also relies on independence of the two matrices and across cells; it does not cover arbitrary correlated random games.The constants can be extremely large when a top atom has tiny mass. This is permitted by the catalogue's model-specific assertion and should not be interpreted as a useful uniform bound over encoded distributions. The proof addresses expectation, including rare expensive inputs, rather than only a high-probability running time.
Completion Estimate
100%This is a post hoc, heuristic estimate for the exact catalogue target. The top-atom failure bound and degeneracy-safe rational fallback prove expected polynomial bit complexity for every fixed finite rational-support pair, while maintaining correctness on every rational bimatrix input. The estimate does not concern arbitrary continuous models, correlated entries, or dimension-dependent payoff laws, and it makes no novelty claim.